Searched refs:m_effectType (Results 1 – 6 of 6) sorted by relevance
48 m_effectType(SE_EFFECT_NULL), in SoundEffect()72 return m_effectType; in getEffectType()107 m_effectType = SE_EFFECT_REVERB; in Reverb()260 m_effectType = SE_EFFECT_CHORUS; in Chorus()339 m_effectType = SE_EFFECT_DISTORTION; in Distortion()405 m_effectType = SE_EFFECT_ECHO; in Echo()472 m_effectType = SE_EFFECT_FLANGER; in Flanger()742 m_effectType = SE_EFFECT_AUTOWAH; in Autowah()793 m_effectType = SE_EFFECT_COMPRESSOR; in Compressor()818 m_effectType = SE_EFFECT_EQUALIZER; in Equalizer()[all …]
97 SoundEffectType m_effectType; variable
132 m_effectType = CAM_EFFECT_NULL; in CCamera()471 m_effectType = CAM_EFFECT_NULL; in FlushEffect()483 m_effectType = effect; in StartEffect()494 if (m_effectType == CAM_EFFECT_NULL) in EffectFrame()511 if ( m_effectType == CAM_EFFECT_EXPLO ) in EffectFrame()521 if ( m_effectType == CAM_EFFECT_SHOT ) in EffectFrame()531 if ( m_effectType == CAM_EFFECT_CRASH ) in EffectFrame()547 if ( m_effectType == CAM_EFFECT_PET ) in EffectFrame()562 if (m_effectType == CAM_EFFECT_VIBRATION) in EffectFrame()566 if (m_effectType == CAM_EFFECT_PET) in EffectFrame()[all …]
381 CameraEffect m_effectType; variable
38 int m_effectType; variable
28 : AudioNode(1, 1), m_effectType(effectType)36 d.componentSubType = m_effectType;