Searched refs:m_empire_color (Results 1 – 9 of 9) sorted by relevance
118 GG::Clr empire_color = entry.second.m_empire_color; in LogPlayerSetupData()445 player_setup_data.m_empire_color = empire->Color(); in UpdateIngameLobby()807 (lhs.m_empire_color != rhs.m_empire_color); in IsPlayerChanged()1294 psd.m_empire_color = GG::CLR_ZERO; in react()1307 if (psd.m_empire_color == GG::CLR_ZERO) in react()1322 if (psd.m_empire_color == GG::CLR_ZERO) in react()1337 if (psd_colors.count(player.second.m_empire_color) || in react()1346 psd_colors.emplace(player.second.m_empire_color); in react()1607 psd_colors.emplace(k_player.second.m_empire_color); in react()1693 psd.second.m_empire_color = GG::CLR_ZERO; in react()[all …]
868 GG::Clr empire_colour = entry.second.m_empire_color; in InitEmpires()
1281 .def_readonly("empire_color", &PlayerSetupData::m_empire_color) in WrapServer()
311 color_selector->SelectColor(m_player_data.m_empire_color); in CompleteConstruction()363 m_player_data.m_empire_color = clr; in ColorChanged()429 m_player_data.m_empire_color = it->second.m_color; in CompleteConstruction()438 m_color_selector->SelectColor(m_player_data.m_empire_color); in CompleteConstruction()490 m_player_data.m_empire_color = it.second.m_color; in EmpireChanged()492 m_color_selector->SelectColor(m_player_data.m_empire_color); in EmpireChanged()815 text_color = entry.second.m_empire_color; in ChatMessage()1166 prow.m_player_data.m_empire_color.r << 24 | in PlayerDataAcceptable()1167 prow.m_player_data.m_empire_color.g << 16 | in PlayerDataAcceptable()1168 prow.m_player_data.m_empire_color.b << 8 | in PlayerDataAcceptable()[all …]
77 human_player_setup_data.m_empire_color = GG::CLR_GREEN; in HostSPGame()93 ai_setup_data.m_empire_color = GG::CLR_ZERO; // to be set by server in HostSPGame()
217 lhs.m_empire_color == rhs.m_empire_color && in operator ==()
236 m_empire_color(GG::Clr(0, 0, 0, 0)), in PlayerSetupData()249 …GG::Clr m_empire_color; ///< the color used to represent this player's emp… member
237 & BOOST_SERIALIZATION_NVP(m_empire_color) in serialize()
580 human_player_setup_data.m_empire_color = empire_colours[colour_index]; in NewSinglePlayerGame()582 human_player_setup_data.m_empire_color = GG::CLR_GREEN; in NewSinglePlayerGame()612 ai_setup_data.m_empire_color = GG::CLR_ZERO; // to be set by server in NewSinglePlayerGame()