/dports/misc/box2d/box2d-2.4.1/testbed/tests/ |
H A D | prismatic_joint.cpp | 44 m_enableMotor = false; in PrismaticJoint() 66 pjd.enableMotor = m_enableMotor; in PrismaticJoint() 86 if (ImGui::Checkbox("Motor", &m_enableMotor)) in UpdateUI() 88 m_joint->EnableMotor(m_enableMotor); in UpdateUI() 114 bool m_enableMotor; member in PrismaticJoint
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H A D | wheel_joint.cpp | 44 m_enableMotor = false; in WheelJoint() 65 jd.enableMotor = m_enableMotor; in WheelJoint() 102 if (ImGui::Checkbox("Motor", &m_enableMotor)) in UpdateUI() 104 m_joint->EnableMotor(m_enableMotor); in UpdateUI() 122 bool m_enableMotor; member in WheelJoint
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H A D | revolute_joint.cpp | 48 m_enableMotor = false; in RevoluteJoint() 65 jd.enableMotor = m_enableMotor; in RevoluteJoint() 123 if (ImGui::Checkbox("Motor", &m_enableMotor)) in UpdateUI() 125 m_joint1->EnableMotor(m_enableMotor); in UpdateUI() 158 bool m_enableMotor; member in RevoluteJoint
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/dports/devel/bullet/bullet3-3.21/src/Bullet3Dynamics/ConstraintSolver/ |
H A D | b3Generic6DofConstraint.h | 52 bool m_enableMotor; variable 80 m_enableMotor = false; in b3RotationalLimitMotor() 96 m_enableMotor = limot.m_enableMotor; in b3RotationalLimitMotor() 109 if (m_currentLimit == 0 && m_enableMotor == false) return false; in needApplyTorques() 142 bool m_enableMotor[3]; variable 159 m_enableMotor[i] = false; in b3TranslationalLimitMotor() 180 m_enableMotor[i] = other.m_enableMotor[i]; in b3TranslationalLimitMotor() 199 if (m_currentLimit[limitIndex] == 0 && m_enableMotor[limitIndex] == false) return false; in needApplyForce()
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/dports/devel/godot-tools/godot-3.2.3-stable/thirdparty/bullet/Bullet3Dynamics/ConstraintSolver/ |
H A D | b3Generic6DofConstraint.h | 52 bool m_enableMotor; variable 80 m_enableMotor = false; in b3RotationalLimitMotor() 96 m_enableMotor = limot.m_enableMotor; in b3RotationalLimitMotor() 109 if (m_currentLimit == 0 && m_enableMotor == false) return false; in needApplyTorques() 142 bool m_enableMotor[3]; variable 159 m_enableMotor[i] = false; in b3TranslationalLimitMotor() 180 m_enableMotor[i] = other.m_enableMotor[i]; in b3TranslationalLimitMotor() 199 if (m_currentLimit[limitIndex] == 0 && m_enableMotor[limitIndex] == false) return false; in needApplyForce()
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/dports/devel/py-bullet3/bullet3-3.21/src/Bullet3Dynamics/ConstraintSolver/ |
H A D | b3Generic6DofConstraint.h | 52 bool m_enableMotor; variable 80 m_enableMotor = false; in b3RotationalLimitMotor() 96 m_enableMotor = limot.m_enableMotor; in b3RotationalLimitMotor() 109 if (m_currentLimit == 0 && m_enableMotor == false) return false; in needApplyTorques() 142 bool m_enableMotor[3]; variable 159 m_enableMotor[i] = false; in b3TranslationalLimitMotor() 180 m_enableMotor[i] = other.m_enableMotor[i]; in b3TranslationalLimitMotor() 199 if (m_currentLimit[limitIndex] == 0 && m_enableMotor[limitIndex] == false) return false; in needApplyForce()
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/dports/devel/godot/godot-3.2.3-stable/thirdparty/bullet/Bullet3Dynamics/ConstraintSolver/ |
H A D | b3Generic6DofConstraint.h | 52 bool m_enableMotor; variable 80 m_enableMotor = false; in b3RotationalLimitMotor() 96 m_enableMotor = limot.m_enableMotor; in b3RotationalLimitMotor() 109 if (m_currentLimit == 0 && m_enableMotor == false) return false; in needApplyTorques() 142 bool m_enableMotor[3]; variable 159 m_enableMotor[i] = false; in b3TranslationalLimitMotor() 180 m_enableMotor[i] = other.m_enableMotor[i]; in b3TranslationalLimitMotor() 199 if (m_currentLimit[limitIndex] == 0 && m_enableMotor[limitIndex] == false) return false; in needApplyForce()
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/dports/games/critterding/critterding-beta12/src/utils/bullet/BulletDynamics/ConstraintSolver/ |
H A D | btGeneric6DofConstraint.h | 56 bool m_enableMotor; variable 84 m_enableMotor = false; in btRotationalLimitMotor() 100 m_enableMotor = limot.m_enableMotor; in btRotationalLimitMotor() 115 if(m_currentLimit == 0 && m_enableMotor == false) return false; in needApplyTorques() 147 bool m_enableMotor[3]; variable 168 m_enableMotor[i] = false; in btTranslationalLimitMotor() 189 m_enableMotor[i] = other.m_enableMotor[i]; in btTranslationalLimitMotor() 208 if(m_currentLimit[limitIndex] == 0 && m_enableMotor[limitIndex] == false) return false; in needApplyForce()
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/dports/games/supertuxkart/SuperTuxKart-1.2-src/lib/bullet/src/BulletDynamics/ConstraintSolver/ |
H A D | btGeneric6DofConstraint.h | 56 bool m_enableMotor; variable 84 m_enableMotor = false; in btRotationalLimitMotor() 100 m_enableMotor = limot.m_enableMotor; in btRotationalLimitMotor() 115 if(m_currentLimit == 0 && m_enableMotor == false) return false; in needApplyTorques() 147 bool m_enableMotor[3]; variable 168 m_enableMotor[i] = false; in btTranslationalLimitMotor() 189 m_enableMotor[i] = other.m_enableMotor[i]; in btTranslationalLimitMotor() 208 if(m_currentLimit[limitIndex] == 0 && m_enableMotor[limitIndex] == false) return false; in needApplyForce()
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/dports/games/OpenTomb/OpenTomb-win32-2018-02-03_alpha/extern/bullet/BulletDynamics/ConstraintSolver/ |
H A D | btGeneric6DofConstraint.h | 64 bool m_enableMotor; variable 92 m_enableMotor = false; in btRotationalLimitMotor() 108 m_enableMotor = limot.m_enableMotor; in btRotationalLimitMotor() 123 if(m_currentLimit == 0 && m_enableMotor == false) return false; in needApplyTorques() 155 bool m_enableMotor[3]; variable 176 m_enableMotor[i] = false; in btTranslationalLimitMotor() 197 m_enableMotor[i] = other.m_enableMotor[i]; in btTranslationalLimitMotor() 216 if(m_currentLimit[limitIndex] == 0 && m_enableMotor[limitIndex] == false) return false; in needApplyForce()
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/dports/devel/emscripten/emscripten-2.0.3/tests/third_party/bullet/src/BulletDynamics/ConstraintSolver/ |
H A D | btGeneric6DofConstraint.h | 56 bool m_enableMotor; variable 84 m_enableMotor = false; in btRotationalLimitMotor() 100 m_enableMotor = limot.m_enableMotor; in btRotationalLimitMotor() 115 if(m_currentLimit == 0 && m_enableMotor == false) return false; in needApplyTorques() 147 bool m_enableMotor[3]; variable 168 m_enableMotor[i] = false; in btTranslationalLimitMotor() 189 m_enableMotor[i] = other.m_enableMotor[i]; in btTranslationalLimitMotor() 208 if(m_currentLimit[limitIndex] == 0 && m_enableMotor[limitIndex] == false) return false; in needApplyForce()
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/dports/devel/bullet/bullet3-3.21/src/BulletDynamics/ConstraintSolver/ |
H A D | btGeneric6DofConstraint.h | 60 bool m_enableMotor; variable 88 m_enableMotor = false; in btRotationalLimitMotor() 104 m_enableMotor = limot.m_enableMotor; in btRotationalLimitMotor() 117 if (m_currentLimit == 0 && m_enableMotor == false) return false; in needApplyTorques() 146 bool m_enableMotor[3]; variable 167 m_enableMotor[i] = false; in btTranslationalLimitMotor() 188 m_enableMotor[i] = other.m_enableMotor[i]; in btTranslationalLimitMotor() 207 if (m_currentLimit[limitIndex] == 0 && m_enableMotor[limitIndex] == false) return false; in needApplyForce()
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/dports/graphics/blender/blender-2.91.0/extern/bullet2/src/BulletDynamics/ConstraintSolver/ |
H A D | btGeneric6DofConstraint.h | 60 bool m_enableMotor; variable 88 m_enableMotor = false; in btRotationalLimitMotor() 104 m_enableMotor = limot.m_enableMotor; in btRotationalLimitMotor() 117 if (m_currentLimit == 0 && m_enableMotor == false) return false; in needApplyTorques() 146 bool m_enableMotor[3]; variable 167 m_enableMotor[i] = false; in btTranslationalLimitMotor() 188 m_enableMotor[i] = other.m_enableMotor[i]; in btTranslationalLimitMotor() 207 if (m_currentLimit[limitIndex] == 0 && m_enableMotor[limitIndex] == false) return false; in needApplyForce()
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/dports/devel/godot-tools/godot-3.2.3-stable/thirdparty/bullet/BulletDynamics/ConstraintSolver/ |
H A D | btGeneric6DofConstraint.h | 60 bool m_enableMotor; variable 88 m_enableMotor = false; in btRotationalLimitMotor() 104 m_enableMotor = limot.m_enableMotor; in btRotationalLimitMotor() 117 if (m_currentLimit == 0 && m_enableMotor == false) return false; in needApplyTorques() 146 bool m_enableMotor[3]; variable 167 m_enableMotor[i] = false; in btTranslationalLimitMotor() 188 m_enableMotor[i] = other.m_enableMotor[i]; in btTranslationalLimitMotor() 207 if (m_currentLimit[limitIndex] == 0 && m_enableMotor[limitIndex] == false) return false; in needApplyForce()
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/dports/devel/godot/godot-3.2.3-stable/thirdparty/bullet/BulletDynamics/ConstraintSolver/ |
H A D | btGeneric6DofConstraint.h | 60 bool m_enableMotor; variable 88 m_enableMotor = false; in btRotationalLimitMotor() 104 m_enableMotor = limot.m_enableMotor; in btRotationalLimitMotor() 117 if (m_currentLimit == 0 && m_enableMotor == false) return false; in needApplyTorques() 146 bool m_enableMotor[3]; variable 167 m_enableMotor[i] = false; in btTranslationalLimitMotor() 188 m_enableMotor[i] = other.m_enableMotor[i]; in btTranslationalLimitMotor() 207 if (m_currentLimit[limitIndex] == 0 && m_enableMotor[limitIndex] == false) return false; in needApplyForce()
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/dports/graphics/urho3d/Urho3D-1.7.1/Source/ThirdParty/Bullet/src/BulletDynamics/ConstraintSolver/ |
H A D | btGeneric6DofConstraint.h | 64 bool m_enableMotor; variable 92 m_enableMotor = false; in btRotationalLimitMotor() 108 m_enableMotor = limot.m_enableMotor; in btRotationalLimitMotor() 123 if(m_currentLimit == 0 && m_enableMotor == false) return false; in needApplyTorques() 155 bool m_enableMotor[3]; variable 176 m_enableMotor[i] = false; in btTranslationalLimitMotor() 197 m_enableMotor[i] = other.m_enableMotor[i]; in btTranslationalLimitMotor() 216 if(m_currentLimit[limitIndex] == 0 && m_enableMotor[limitIndex] == false) return false; in needApplyForce()
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H A D | btGeneric6DofSpring2Constraint.h | 82 bool m_enableMotor; variable 108 m_enableMotor = false; in btRotationalLimitMotor2() 135 m_enableMotor = limot.m_enableMotor; in btRotationalLimitMotor2() 178 bool m_enableMotor[3]; variable 211 m_enableMotor[i] = false; in btTranslationalLimitMotor2() 243 m_enableMotor[i] = other.m_enableMotor[i]; in btTranslationalLimitMotor2() 636 …dof->m_angularEnableMotor[i] = i < 3 ? ( m_angularLimits[i].m_enableMotor ? 1 : 0 ) : 0; in serialize() 658 dof->m_linearEnableMotor[i] = i < 3 ? ( m_linearLimits.m_enableMotor[i] ? 1 : 0 ) : 0; in serialize()
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/dports/devel/py-bullet3/bullet3-3.21/src/BulletDynamics/ConstraintSolver/ |
H A D | btGeneric6DofConstraint.h | 60 bool m_enableMotor; variable 88 m_enableMotor = false; in btRotationalLimitMotor() 104 m_enableMotor = limot.m_enableMotor; in btRotationalLimitMotor() 117 if (m_currentLimit == 0 && m_enableMotor == false) return false; in needApplyTorques() 146 bool m_enableMotor[3]; variable 167 m_enableMotor[i] = false; in btTranslationalLimitMotor() 188 m_enableMotor[i] = other.m_enableMotor[i]; in btTranslationalLimitMotor() 207 if (m_currentLimit[limitIndex] == 0 && m_enableMotor[limitIndex] == false) return false; in needApplyForce()
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/dports/x11-toolkits/qml-box2d/qml-box2d-21e57f/ |
H A D | box2dwheeljoint.cpp | 34 , m_enableMotor(false) in Box2DWheelJoint() 80 if (m_enableMotor == enableMotor) in setEnableMotor() 83 m_enableMotor = enableMotor; in setEnableMotor() 157 jointDef.enableMotor = m_enableMotor; in createJoint()
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H A D | box2drevolutejoint.cpp | 38 , m_enableMotor(false) in Box2DRevoluteJoint() 117 if (m_enableMotor == enableMotor) in setEnableMotor() 120 m_enableMotor = enableMotor; in setEnableMotor() 178 jointDef.enableMotor = m_enableMotor; in createJoint()
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H A D | box2dprismaticjoint.cpp | 37 , m_enableMotor(false) in Box2DPrismaticJoint() 138 if (m_enableMotor == enableMotor) in setEnableMotor() 141 m_enableMotor = enableMotor; in setEnableMotor() 190 jointDef.enableMotor = m_enableMotor; in createJoint()
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/dports/devel/godot2-tools/godot-2.1.6-stable/servers/physics/joints/ |
H A D | generic_6dof_joint_sw.h | 77 bool m_enableMotor; variable 102 m_enableMotor = false; in G6DOFRotationalLimitMotorSW() 116 m_enableMotor = limot.m_enableMotor; in G6DOFRotationalLimitMotorSW() 127 if (m_currentLimit == 0 && m_enableMotor == false) return false; in needApplyTorques()
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/dports/devel/godot2/godot-2.1.6-stable/servers/physics/joints/ |
H A D | generic_6dof_joint_sw.h | 77 bool m_enableMotor; variable 102 m_enableMotor = false; in G6DOFRotationalLimitMotorSW() 116 m_enableMotor = limot.m_enableMotor; in G6DOFRotationalLimitMotorSW() 127 if (m_currentLimit == 0 && m_enableMotor == false) return false; in needApplyTorques()
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/dports/devel/godot/godot-3.2.3-stable/servers/physics/joints/ |
H A D | generic_6dof_joint_sw.h | 77 bool m_enableMotor; variable 102 m_enableMotor = false; in G6DOFRotationalLimitMotorSW() 116 m_enableMotor = limot.m_enableMotor; in G6DOFRotationalLimitMotorSW() 126 return (m_enableMotor || m_currentLimit != 0); in needApplyTorques()
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/dports/devel/godot-tools/godot-3.2.3-stable/servers/physics/joints/ |
H A D | generic_6dof_joint_sw.h | 77 bool m_enableMotor; variable 102 m_enableMotor = false; in G6DOFRotationalLimitMotorSW() 116 m_enableMotor = limot.m_enableMotor; in G6DOFRotationalLimitMotorSW() 126 return (m_enableMotor || m_currentLimit != 0); in needApplyTorques()
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