Searched refs:m_endRadius (Results 1 – 9 of 9) sorted by relevance
19 m_endRadius(0), in CXFA_GEShading()39 m_endRadius(endRadius), in CXFA_GEShading()
49 const float m_endRadius; variable
325 float end_r = m_info.fillColor.GetShading()->m_endRadius; in FillPathWithShading()
19 m_endRadius(0), in CFGAS_GEShading()39 m_endRadius(endRadius), in CFGAS_GEShading()
329 float end_r = m_info.fillColor.GetShading()->m_endRadius; in FillPathWithShading()
19 m_endRadius(0), in CFX_Shading()39 m_endRadius(endRadius), in CFX_Shading()
48 const FX_FLOAT m_endRadius; variable
1408 FX_FLOAT end_r = m_info.fillColor->m_shading->m_endRadius; in FillPathWithShading()