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Searched refs:m_exhausted_threshold (Results 1 – 2 of 2) sorted by relevance

/dports/games/freeorion/freeorion-0.4.10.2/universe/
H A DIDAllocator.cpp30 m_exhausted_threshold(std::numeric_limits<int>::max() - 10 * m_stride),
76 if (it->second >= m_exhausted_threshold) { in NewID()
106 if (checked_id >= m_exhausted_threshold) { in IsIDValidAndUnused()
107 …) << " invalid id = " << checked_id << " is greater then the maximum id " << m_exhausted_threshold; in IsIDValidAndUnused()
179 if (next_id >= m_exhausted_threshold) in IncrementNextAssignedId()
220 if (new_max_next_id > m_exhausted_threshold) { in ObfuscateBeforeSerialization()
299 & BOOST_SERIALIZATION_NVP(m_exhausted_threshold); in SerializeForEmpire()
H A DIDAllocator.h104 ID_t m_exhausted_threshold; variable