Searched refs:m_fleetTypeHasBeenSet (Results 1 – 10 of 10) sorted by relevance
30 m_fleetTypeHasBeenSet(false), in Fleet()61 m_fleetTypeHasBeenSet(false), in Fleet()139 m_fleetTypeHasBeenSet = true; in operator =()278 if(m_fleetTypeHasBeenSet) in Jsonize()
21 m_fleetTypeHasBeenSet(false), in CreateFleetRequest()70 if(m_fleetTypeHasBeenSet) in SerializePayload()
45 m_fleetTypeHasBeenSet(false), in Device()77 m_fleetTypeHasBeenSet(false), in Device()211 m_fleetTypeHasBeenSet = true; in operator =()345 if(m_fleetTypeHasBeenSet) in Jsonize()
25 m_fleetTypeHasBeenSet(false), in FleetAttributes()57 m_fleetTypeHasBeenSet(false), in FleetAttributes()106 m_fleetTypeHasBeenSet = true; in operator =()277 if(m_fleetTypeHasBeenSet) in Jsonize()
34 m_fleetTypeHasBeenSet(false), in CreateFleetRequest()149 if(m_fleetTypeHasBeenSet) in SerializePayload()
663 inline bool FleetTypeHasBeenSet() const { return m_fleetTypeHasBeenSet; } in FleetTypeHasBeenSet()669 …inline void SetFleetType(const Aws::String& value) { m_fleetTypeHasBeenSet = true; m_fleetType = v… in SetFleetType()675 …inline void SetFleetType(Aws::String&& value) { m_fleetTypeHasBeenSet = true; m_fleetType = std::m… in SetFleetType()681 …inline void SetFleetType(const char* value) { m_fleetTypeHasBeenSet = true; m_fleetType.assign(val… in SetFleetType()874 bool m_fleetTypeHasBeenSet; variable
419 inline bool FleetTypeHasBeenSet() const { return m_fleetTypeHasBeenSet; } in FleetTypeHasBeenSet()430 …inline void SetFleetType(const FleetType& value) { m_fleetTypeHasBeenSet = true; m_fleetType = val… in SetFleetType()441 …inline void SetFleetType(FleetType&& value) { m_fleetTypeHasBeenSet = true; m_fleetType = std::mov… in SetFleetType()1194 bool m_fleetTypeHasBeenSet; variable
548 inline bool FleetTypeHasBeenSet() const { return m_fleetTypeHasBeenSet; } in FleetTypeHasBeenSet()559 …inline void SetFleetType(const FleetType& value) { m_fleetTypeHasBeenSet = true; m_fleetType = val… in SetFleetType()570 …inline void SetFleetType(FleetType&& value) { m_fleetTypeHasBeenSet = true; m_fleetType = std::mov… in SetFleetType()1196 bool m_fleetTypeHasBeenSet; variable
1001 inline bool FleetTypeHasBeenSet() const { return m_fleetTypeHasBeenSet; } in FleetTypeHasBeenSet()1011 …inline void SetFleetType(const FleetType& value) { m_fleetTypeHasBeenSet = true; m_fleetType = val… in SetFleetType()1021 …inline void SetFleetType(FleetType&& value) { m_fleetTypeHasBeenSet = true; m_fleetType = std::mov… in SetFleetType()1481 bool m_fleetTypeHasBeenSet; variable
190 inline bool FleetTypeHasBeenSet() const { return m_fleetTypeHasBeenSet; } in FleetTypeHasBeenSet()195 …inline void SetFleetType(const FleetType& value) { m_fleetTypeHasBeenSet = true; m_fleetType = val… in SetFleetType()200 …inline void SetFleetType(FleetType&& value) { m_fleetTypeHasBeenSet = true; m_fleetType = std::mov… in SetFleetType()1361 bool m_fleetTypeHasBeenSet; variable