Home
last modified time | relevance | path

Searched refs:m_fleetTypeHasBeenSet (Results 1 – 10 of 10) sorted by relevance

/dports/devel/aws-sdk-cpp/aws-sdk-cpp-1.9.129/aws-cpp-sdk-appstream/source/model/
H A DFleet.cpp30 m_fleetTypeHasBeenSet(false), in Fleet()
61 m_fleetTypeHasBeenSet(false), in Fleet()
139 m_fleetTypeHasBeenSet = true; in operator =()
278 if(m_fleetTypeHasBeenSet) in Jsonize()
H A DCreateFleetRequest.cpp21 m_fleetTypeHasBeenSet(false), in CreateFleetRequest()
70 if(m_fleetTypeHasBeenSet) in SerializePayload()
/dports/devel/aws-sdk-cpp/aws-sdk-cpp-1.9.129/aws-cpp-sdk-devicefarm/source/model/
H A DDevice.cpp45 m_fleetTypeHasBeenSet(false), in Device()
77 m_fleetTypeHasBeenSet(false), in Device()
211 m_fleetTypeHasBeenSet = true; in operator =()
345 if(m_fleetTypeHasBeenSet) in Jsonize()
/dports/devel/aws-sdk-cpp/aws-sdk-cpp-1.9.129/aws-cpp-sdk-gamelift/source/model/
H A DFleetAttributes.cpp25 m_fleetTypeHasBeenSet(false), in FleetAttributes()
57 m_fleetTypeHasBeenSet(false), in FleetAttributes()
106 m_fleetTypeHasBeenSet = true; in operator =()
277 if(m_fleetTypeHasBeenSet) in Jsonize()
H A DCreateFleetRequest.cpp34 m_fleetTypeHasBeenSet(false), in CreateFleetRequest()
149 if(m_fleetTypeHasBeenSet) in SerializePayload()
/dports/devel/aws-sdk-cpp/aws-sdk-cpp-1.9.129/aws-cpp-sdk-devicefarm/include/aws/devicefarm/model/
H A DDevice.h663 inline bool FleetTypeHasBeenSet() const { return m_fleetTypeHasBeenSet; } in FleetTypeHasBeenSet()
669 …inline void SetFleetType(const Aws::String& value) { m_fleetTypeHasBeenSet = true; m_fleetType = v… in SetFleetType()
675 …inline void SetFleetType(Aws::String&& value) { m_fleetTypeHasBeenSet = true; m_fleetType = std::m… in SetFleetType()
681 …inline void SetFleetType(const char* value) { m_fleetTypeHasBeenSet = true; m_fleetType.assign(val… in SetFleetType()
874 bool m_fleetTypeHasBeenSet; variable
/dports/devel/aws-sdk-cpp/aws-sdk-cpp-1.9.129/aws-cpp-sdk-appstream/include/aws/appstream/model/
H A DCreateFleetRequest.h419 inline bool FleetTypeHasBeenSet() const { return m_fleetTypeHasBeenSet; } in FleetTypeHasBeenSet()
430 …inline void SetFleetType(const FleetType& value) { m_fleetTypeHasBeenSet = true; m_fleetType = val… in SetFleetType()
441 …inline void SetFleetType(FleetType&& value) { m_fleetTypeHasBeenSet = true; m_fleetType = std::mov… in SetFleetType()
1194 bool m_fleetTypeHasBeenSet; variable
H A DFleet.h548 inline bool FleetTypeHasBeenSet() const { return m_fleetTypeHasBeenSet; } in FleetTypeHasBeenSet()
559 …inline void SetFleetType(const FleetType& value) { m_fleetTypeHasBeenSet = true; m_fleetType = val… in SetFleetType()
570 …inline void SetFleetType(FleetType&& value) { m_fleetTypeHasBeenSet = true; m_fleetType = std::mov… in SetFleetType()
1196 bool m_fleetTypeHasBeenSet; variable
/dports/devel/aws-sdk-cpp/aws-sdk-cpp-1.9.129/aws-cpp-sdk-gamelift/include/aws/gamelift/model/
H A DCreateFleetRequest.h1001 inline bool FleetTypeHasBeenSet() const { return m_fleetTypeHasBeenSet; } in FleetTypeHasBeenSet()
1011 …inline void SetFleetType(const FleetType& value) { m_fleetTypeHasBeenSet = true; m_fleetType = val… in SetFleetType()
1021 …inline void SetFleetType(FleetType&& value) { m_fleetTypeHasBeenSet = true; m_fleetType = std::mov… in SetFleetType()
1481 bool m_fleetTypeHasBeenSet; variable
H A DFleetAttributes.h190 inline bool FleetTypeHasBeenSet() const { return m_fleetTypeHasBeenSet; } in FleetTypeHasBeenSet()
195 …inline void SetFleetType(const FleetType& value) { m_fleetTypeHasBeenSet = true; m_fleetType = val… in SetFleetType()
200 …inline void SetFleetType(FleetType&& value) { m_fleetTypeHasBeenSet = true; m_fleetType = std::mov… in SetFleetType()
1361 bool m_fleetTypeHasBeenSet; variable