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Searched refs:m_fleet_buttons (Results 1 – 2 of 2) sorted by relevance

/dports/games/freeorion/freeorion-0.4.10.2/UI/
H A DMapWnd.h502 m_fleet_buttons; //!< fleet icons, index by fleet variable
H A DMapWnd.cpp4539 …const auto& any_fleet_button = m_fleet_buttons.empty() ? nullptr : m_fleet_buttons.begin()->second; in SelectFleet()
5044 for (const auto& fleet_button : m_fleet_buttons) in DeferredRefreshFleetButtons()
5081 m_fleet_buttons[fleet_id] = fb; in CreateFleetButtonsOfType()
5091 for (auto& id_and_fb : m_fleet_buttons) in DeleteFleetButtons()
5093 m_fleet_buttons.clear(); in DeleteFleetButtons()
5520 const auto& it = m_fleet_buttons.find(fleet_id); in FleetIDsOfFleetButtonsOverlapping()
5521 if (it == m_fleet_buttons.end()) { in FleetIDsOfFleetButtonsOverlapping()
5858 const auto& button_it = m_fleet_buttons.find(fleet_id); in RefreshFleetButtonSelectionIndicators()
5859 if (button_it != m_fleet_buttons.end()) in RefreshFleetButtonSelectionIndicators()