Searched refs:m_gameTime (Results 1 – 3 of 3) sorted by relevance
23 QElapsedTimer m_gameTime, m_pauseTime; member in KDiamond::GameStatePrivate43 m_gameTime.start(); in GameStatePrivate()146 p->m_gameTime.restart(); in startNewGame()168 …iamond::GameDuration + p->m_earnedMilliseconds + p->m_pausedMilliseconds - p->m_gameTime.elapsed(); in update()
587 float m_gameTime = 0.0f; variable
173 m_gameTime = 0.0f; in CRobotMain()394 if (m_gameTime > 10.0f) // did you play at least 10 seconds? in ChangePhase()1663 return m_gameTime; in GetGameTime()2455 m_gameTime += event.rTime; in EventFrame()3804 if (m_sceneReadPath.empty()) m_gameTime = 0.0f; in CreateScene()4882 m_gameTime = line->GetParam("gametime")->AsFloat(0.0f); in IOReadScene()5116 float currentTime = m_missionTimerEnabled ? m_missionTimer : m_gameTime; in ProcessEndMissionTake()