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Searched refs:m_gameTime (Results 1 – 3 of 3) sorted by relevance

/dports/games/kdiamond/kdiamond-21.12.3/src/
H A Dgame-state.cpp23 QElapsedTimer m_gameTime, m_pauseTime; member in KDiamond::GameStatePrivate
43 m_gameTime.start(); in GameStatePrivate()
146 p->m_gameTime.restart(); in startNewGame()
168 …iamond::GameDuration + p->m_earnedMilliseconds + p->m_pausedMilliseconds - p->m_gameTime.elapsed(); in update()
/dports/games/colobot/colobot-colobot-gold-0.2.0-alpha/src/level/
H A Drobotmain.h587 float m_gameTime = 0.0f; variable
H A Drobotmain.cpp173 m_gameTime = 0.0f; in CRobotMain()
394 if (m_gameTime > 10.0f) // did you play at least 10 seconds? in ChangePhase()
1663 return m_gameTime; in GetGameTime()
2455 m_gameTime += event.rTime; in EventFrame()
3804 if (m_sceneReadPath.empty()) m_gameTime = 0.0f; in CreateScene()
4882 m_gameTime = line->GetParam("gametime")->AsFloat(0.0f); in IOReadScene()
5116 float currentTime = m_missionTimerEnabled ? m_missionTimer : m_gameTime; in ProcessEndMissionTake()