Searched refs:m_game_rules (Results 1 – 9 of 9) sorted by relevance
51 return m_game_rules.empty(); in Empty()56 return m_game_rules.begin(); in begin()61 return m_game_rules.end(); in end()66 return m_game_rules.count(name); in RuleExists()74 if (rule_it == m_game_rules.end()) in RuleExists()82 if (rule_it == m_game_rules.end()) in GetType()90 if (rule_it == m_game_rules.end()) in RuleIsInternal()98 if (it == m_game_rules.end()) in GetDescription()106 if (it == m_game_rules.end()) in GetValidator()113 auto it = m_game_rules.begin(); in ClearExternalRules()[all …]
85 auto it = m_game_rules.find(name); in Get()86 if (it == m_game_rules.end()) in Get()112 auto it = m_game_rules.find(name);113 if (it != m_game_rules.end())123 m_game_rules[name] = Rule(RuleTypeForType(T()), name, value, value, description,135 auto it = m_game_rules.find(name); in Set()136 if (it == m_game_rules.end()) in Set()159 mutable GameRulesTypeMap m_game_rules; variable
134 m_game_rules(std::move(base.m_game_rules)), in GalaxySetupData()192 { return m_game_rules; } in GetGameRules()
37 ar & BOOST_SERIALIZATION_NVP(m_game_rules); in serialize()
69 m_game_rules; member
67 setup_data.m_game_rules = game_rules; in HostSPGame()
634 galaxy_setup_data.m_game_rules = saved_galaxy_setup_data.m_game_rules; in LoadEmpireSaveGameData()
787 lobby_data->m_game_rules = GetGameRules().GetRulesAsStrings(); in react()822 m_lobby_data->m_game_rules = GetGameRules().GetRulesAsStrings(); in MPLobby()1409 (m_lobby_data->m_game_rules != incoming_lobby_data.m_game_rules); in react()1446 for (const auto& incoming_rule : incoming_lobby_data.m_game_rules) { in react()1450 m_lobby_data->m_game_rules[incoming_rule.first] = incoming_rule.second; in react()
563 setup_data.m_game_rules = game_rules; in NewSinglePlayerGame()