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Searched refs:m_get_unit_full_name (Results 1 – 3 of 3) sorted by relevance

/dports/games/springlobby/springlobby-0.180/src/lsl/src/lslunitsync/
H A Dloader.cpp211 BIND(GetFullUnitNamePtr, "GetFullUnitName", m_get_unit_full_name ); in Mod()
H A Dc_api.cpp706 InitLib( m_get_unit_full_name ); in GetFullUnitName()
707 return m_get_unit_full_name( index ); in GetFullUnitName()
H A Dc_api.h447 GetFullUnitNamePtr m_get_unit_full_name; variable