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Searched refs:m_glc (Results 1 – 5 of 5) sorted by relevance

/dports/graphics/wdune/wdune-1.926/src/
H A DScene3DView.cpp68 m_glc = NULL; in Scene3DView()
105 if (m_glc != NULL) in ~Scene3DView()
106 swDestroyGLContext(m_glc); in ~Scene3DView()
107 m_glc = NULL; in ~Scene3DView()
167 if (!m_glc) m_glc = swCreateGLContext(m_dc); in drawViewPort()
168 swMakeCurrent(m_dc, m_glc); in drawViewPort()
323 if (!m_glc) m_glc = swCreateGLContext(m_dc); in OnDraw()
330 swSwapBuffers(m_dc, m_glc); in OnDraw()
444 swMakeCurrent(m_dc, m_glc); in OnLButtonDown()
731 swMakeCurrent(m_dc, m_glc); in OnMButtonDown()
[all …]
H A DScene3DView.h84 SGLC m_glc; variable
/dports/devel/bullet/bullet3-3.21/examples/OpenGLWindow/
H A DX11OpenGLWindow.cpp167 GLXContext m_glc; member
542 m_data->m_glc = ctx; in enableOpenGL()
546 m_data->m_glc = glXCreateContext(m_data->m_dpy, m_data->m_vi, NULL, GL_TRUE); in enableOpenGL()
547 glXMakeCurrent(m_data->m_dpy, m_data->m_win, m_data->m_glc); in enableOpenGL()
581 glXDestroyContext(m_data->m_dpy, m_data->m_glc); in disableOpenGL()
/dports/graphics/nanort/nanort-b1feea8/examples/common/OpenGLWindow/
H A DX11OpenGLWindow.cpp170 GLXContext m_glc; member
464 m_data->m_glc = ctx; in enableOpenGL()
468 m_data->m_glc = glXCreateContext(m_data->m_dpy, m_data->m_vi, NULL, GL_TRUE); in enableOpenGL()
469 glXMakeCurrent(m_data->m_dpy, m_data->m_win, m_data->m_glc); in enableOpenGL()
510 glXDestroyContext(m_data->m_dpy, m_data->m_glc); in disableOpenGL()
/dports/devel/py-bullet3/bullet3-3.21/examples/OpenGLWindow/
H A DX11OpenGLWindow.cpp167 GLXContext m_glc; member
542 m_data->m_glc = ctx; in enableOpenGL()
546 m_data->m_glc = glXCreateContext(m_data->m_dpy, m_data->m_vi, NULL, GL_TRUE); in enableOpenGL()
547 glXMakeCurrent(m_data->m_dpy, m_data->m_win, m_data->m_glc); in enableOpenGL()
581 glXDestroyContext(m_data->m_dpy, m_data->m_glc); in disableOpenGL()