/dports/devel/bullet/bullet3-3.21/examples/MultiBody/ |
H A D | KinematicMultiBodyExample.cpp | 54 btMultiBody* m_groundBody; member 58 m_groundBody(0) in KinematicMultiBodyExample() 124 m_groundBody->setBasePos(startTransform.getOrigin()); in initPhysics() 125 m_groundBody->setWorldToBaseRot(startTransform.getRotation()); in initPhysics() 131 m_groundBody->finalizeMultiDof(); in initPhysics() 132 m_dynamicsWorld->addMultiBody(m_groundBody); in initPhysics() 139 btMultiBodyLinkCollider* col = new btMultiBodyLinkCollider(m_groundBody, -1); in initPhysics() 142 m_groundBody->setBaseCollider(col); in initPhysics() 143 m_groundBody->setBaseDynamicType(btCollisionObject::CF_KINEMATIC_OBJECT); in initPhysics() 148 m_groundBody->getLink(0).m_collider = secondLevelCol; in initPhysics() [all …]
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/dports/devel/py-bullet3/bullet3-3.21/examples/MultiBody/ |
H A D | KinematicMultiBodyExample.cpp | 54 btMultiBody* m_groundBody; member 58 m_groundBody(0) in KinematicMultiBodyExample() 124 m_groundBody->setBasePos(startTransform.getOrigin()); in initPhysics() 125 m_groundBody->setWorldToBaseRot(startTransform.getRotation()); in initPhysics() 131 m_groundBody->finalizeMultiDof(); in initPhysics() 132 m_dynamicsWorld->addMultiBody(m_groundBody); in initPhysics() 139 btMultiBodyLinkCollider* col = new btMultiBodyLinkCollider(m_groundBody, -1); in initPhysics() 142 m_groundBody->setBaseCollider(col); in initPhysics() 143 m_groundBody->setBaseDynamicType(btCollisionObject::CF_KINEMATIC_OBJECT); in initPhysics() 148 m_groundBody->getLink(0).m_collider = secondLevelCol; in initPhysics() [all …]
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/dports/devel/bullet/bullet3-3.21/examples/RigidBody/ |
H A D | KinematicRigidBodyExample.cpp | 41 m_groundBody->setWorldTransform(predictedTrans); in kinematicPreTickCallback() 47 btRigidBody* m_groundBody; member 51 m_groundBody(0) in KinematicRigidBodyExample() 109 m_groundBody = new btRigidBody(cInfo); in initPhysics() 111 m_groundBody = new btRigidBody(mass, 0, shape, localInertia); in initPhysics() 112 m_groundBody->setWorldTransform(startTransform); in initPhysics() 115 m_groundBody->setUserIndex(-1); in initPhysics() 117 m_groundBody->forceActivationState(DISABLE_DEACTIVATION); in initPhysics() 119 m_dynamicsWorld->addRigidBody(m_groundBody); in initPhysics() 122 m_dynamicsWorld->setInternalTickCallback(kinematicPreTickCallback, m_groundBody, true); in initPhysics() [all …]
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/dports/devel/py-bullet3/bullet3-3.21/examples/RigidBody/ |
H A D | KinematicRigidBodyExample.cpp | 41 m_groundBody->setWorldTransform(predictedTrans); in kinematicPreTickCallback() 47 btRigidBody* m_groundBody; member 51 m_groundBody(0) in KinematicRigidBodyExample() 109 m_groundBody = new btRigidBody(cInfo); in initPhysics() 111 m_groundBody = new btRigidBody(mass, 0, shape, localInertia); in initPhysics() 112 m_groundBody->setWorldTransform(startTransform); in initPhysics() 115 m_groundBody->setUserIndex(-1); in initPhysics() 117 m_groundBody->forceActivationState(DISABLE_DEACTIVATION); in initPhysics() 119 m_dynamicsWorld->addRigidBody(m_groundBody); in initPhysics() 122 m_dynamicsWorld->setInternalTickCallback(kinematicPreTickCallback, m_groundBody, true); in initPhysics() [all …]
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/dports/devel/bullet/bullet3-3.21/examples/MultiThreadedDemo/ |
H A D | MultiThreadedDemo.cpp | 56 btRigidBody* m_groundBody; member in MultiThreadedDemo 106 if (m_groundBody) in stepSimulation() 126 m_groundBody->setWorldTransform(xf); in stepSimulation() 127 m_groundBody->setLinearVelocity(vel); in stepSimulation() 157 m_groundBody = NULL; in MultiThreadedDemo() 305 m_groundBody = createKinematicBody(m_groundStartXf, groundShape); in createSceneObjects() 306 m_groundBody->forceActivationState(DISABLE_DEACTIVATION); in createSceneObjects() 307 m_groundBody->setFriction(1.0f); in createSceneObjects()
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/dports/devel/py-bullet3/bullet3-3.21/examples/MultiThreadedDemo/ |
H A D | MultiThreadedDemo.cpp | 56 btRigidBody* m_groundBody; member in MultiThreadedDemo 106 if (m_groundBody) in stepSimulation() 126 m_groundBody->setWorldTransform(xf); in stepSimulation() 127 m_groundBody->setLinearVelocity(vel); in stepSimulation() 157 m_groundBody = NULL; in MultiThreadedDemo() 305 m_groundBody = createKinematicBody(m_groundStartXf, groundShape); in createSceneObjects() 306 m_groundBody->forceActivationState(DISABLE_DEACTIVATION); in createSceneObjects() 307 m_groundBody->setFriction(1.0f); in createSceneObjects()
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/dports/devel/love07/love-HEAD/src/modules/physics/box2d/Source/Dynamics/ |
H A D | b2World.h | 196 b2Body* m_groundBody; variable 220 return m_groundBody; in GetGroundBody()
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H A D | b2World.cpp | 62 m_groundBody = CreateBody(&bd); in b2World() 67 DestroyBody(m_groundBody); in ~b2World()
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/dports/devel/love5/love-0.5-0/src/box2d/Source/Dynamics/ |
H A D | b2World.h | 196 b2Body* m_groundBody; variable 220 return m_groundBody; in GetGroundBody()
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H A D | b2World.cpp | 62 m_groundBody = CreateBody(&bd); in b2World() 67 DestroyBody(m_groundBody); in ~b2World()
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/dports/games/numptyphysics/numptyphysics/Box2D/Source/Dynamics/ |
H A D | b2World.h | 196 b2Body* m_groundBody; variable 220 return m_groundBody; in GetGroundBody()
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H A D | b2World.cpp | 62 m_groundBody = CreateBody(&bd); in b2World() 67 DestroyBody(m_groundBody); in ~b2World()
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/dports/misc/box2d/box2d-2.4.1/testbed/ |
H A D | test.h | 122 b2Body* m_groundBody; variable
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H A D | test.cpp | 60 m_groundBody = m_world->CreateBody(&bodyDef); in Test() 171 jd.bodyA = m_groundBody; in MouseDown()
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/dports/devel/upp/upp/uppsrc/plugin/box2d/ |
H A D | b2World.h | 206 b2Body* m_groundBody; variable
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/dports/games/openclaw/OpenClaw-0.0-51-gbac7730/Box2D/Testbed/Framework/ |
H A D | Test.h | 181 b2Body* m_groundBody; variable
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H A D | Test.cpp | 54 m_groundBody = m_world->CreateBody(&bodyDef); in Test() 162 md.bodyA = m_groundBody; in MouseDown()
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/dports/devel/emscripten/emscripten-2.0.3/tests/third_party/box2d/Testbed/Framework/ |
H A D | Test.h | 170 b2Body* m_groundBody; variable
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H A D | Test.cpp | 55 m_groundBody = m_world->CreateBody(&bodyDef); in Test() 159 md.bodyA = m_groundBody; in MouseDown()
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