Searched refs:m_guidedFrontStroke (Results 1 – 6 of 6) sorted by relevance
209 int m_guidedFrontStroke = -1; member in StageBuilder423 player.m_guidedFrontStroke = m_guidedFrontStroke; in addCell()734 player.m_guidedFrontStroke = m_guidedFrontStroke; in addSimpleLevelFrame()814 player.m_guidedFrontStroke = m_guidedFrontStroke; in addSimpleLevelFrame()934 sb.m_guidedFrontStroke = args.m_guidedFrontStroke; in visit()988 sb.m_guidedFrontStroke = guidedFrontStroke; in visit()
920 if (player.m_guidedFrontStroke != -1 && in onVectorImage()923 rd.m_indexToHighlight = player.m_guidedFrontStroke; in onVectorImage()
592 int m_guidedFrontStroke = -1; variable692 int getGuidedFrontStroke() { return m_guidedFrontStroke; } in getGuidedFrontStroke()694 m_guidedFrontStroke = strokeIdx; in setGuidedFrontStroke()
89 int m_guidedFrontStroke = -1; variable
138 int m_guidedFrontStroke; member160 , m_guidedFrontStroke(-1) in VisitArgs()
1980 args.m_guidedFrontStroke = guidedFrontStroke; in drawScene()2043 args.m_guidedFrontStroke = guidedFrontStroke; in drawScene()