Searched refs:m_iAccumulatedHeight (Results 1 – 2 of 2) sorted by relevance
378 { m_iAccumulatedHeight =i;} in setAccumHeight()380 { return m_iAccumulatedHeight;} in getAccumHeight()565 UT_sint32 m_iAccumulatedHeight; variable
211 m_iAccumulatedHeight(0), in fl_BlockLayout()3028 m_iAccumulatedHeight = pRec->top; in formatWrappedFromHere()3116 m_iAccumulatedHeight += iHeight; in formatWrappedFromHere()3190 m_iAccumulatedHeight += iHeight; in formatWrappedFromHere()3333 projRec.top = m_iAccumulatedHeight; in getLeftRightForWrapping()3422 projRec.top = m_iAccumulatedHeight; in getLeftRightForWrapping()3497 if(m_iAccumulatedHeight > iYBotScreen) in getNextWrappedLine()3500 m_iAccumulatedHeight += iHeight; in getNextWrappedLine()3527 m_iAccumulatedHeight += iHeight; in getNextWrappedLine()3543 m_iAccumulatedHeight += iHeight; in getNextWrappedLine()[all …]