Searched refs:m_iColorCount (Results 1 – 3 of 3) sorted by relevance
/dports/editors/abiword/abiword-3.0.5/src/af/xap/win/ |
H A D | xap_Win32Dlg_FontChooser.cpp | 58 m_iColorCount(0) in XAP_Win32Dialog_FontChooser() 376 m_iColorCount = SendDlgItemMessageW(hWnd, 1139, CB_GETCOUNT, 0, 0); in _onInitDialog() 391 SendDlgItemMessageW(hWnd, 1139, CB_SETITEMDATA, m_iColorCount, (LPARAM)(DWORD)dColor); in _onInitDialog() 394 int iOldCount = m_iColorCount; in _onInitDialog() 395 m_iColorCount = SendDlgItemMessageW(hWnd, 1139, CB_GETCOUNT, 0, 0); in _onInitDialog() 396 if(iOldCount + 1 == m_iColorCount) in _onInitDialog() 398 SendDlgItemMessageW(hWnd, 1139, CB_SETCURSEL, m_iColorCount-1, 0); in _onInitDialog() 399 m_iColorIndx = m_iColorCount-1; in _onInitDialog()
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H A D | xap_Win32Dlg_FontChooser.h | 57 int m_iColorCount; variable
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/dports/games/openmortal/openmortal-0.7/src/ |
H A D | RlePack.cpp | 89 int m_iColorCount; member 114 p->m_iColorCount = 0; in RlePack() 174 p->m_iColorCount = a_iNumColors; in LoadFile() 440 for ( i=0; i<p->m_iColorCount; ++i ) in SetTint() 452 for ( i=0; i<p->m_iColorCount; ++i ) in SetTint() 464 for ( i=0; i<p->m_iColorCount; ++i ) in SetTint() 475 for ( i=0; i<p->m_iColorCount; ++i ) in SetTint() 487 for ( i=0; i<p->m_iColorCount; ++i ) in SetTint() 508 SDL_SetColors( gamescreen, p->m_aoTintedPalette, p->m_iColorOffset, p->m_iColorCount ); in ApplyPalette() 513 for ( int i=0; i<p->m_iColorCount; ++i ) in ApplyPalette()
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