Searched refs:m_iExhaustTag (Results 1 – 10 of 10) sorted by relevance
/dports/games/openjk/OpenJK-07675e2/code/game/ |
H A D | SpeederNPC.cpp | 249 for (int i=0; (i<MAX_VEHICLE_EXHAUSTS && pVeh->m_iExhaustTag[i]!=-1); i++) in Update() 251 …G_PlayEffect(pVeh->m_pVehicleInfo->iExhaustFX, parent->playerModel, pVeh->m_iExhaustTag[i], parent… in Update() 260 for (int i=0; (i<MAX_VEHICLE_EXHAUSTS && pVeh->m_iExhaustTag[i]!=-1); i++) in Update() 262 …G_StopEffect(pVeh->m_pVehicleInfo->iExhaustFX, parent->playerModel, pVeh->m_iExhaustTag[i], parent… in Update() 376 for (i=0; (i<MAX_VEHICLE_EXHAUSTS && pVeh->m_iExhaustTag[i]!=-1); i++) in ProcessMoveCommands() 381 …VehicleInfo->iTurboStartFX, pVeh->m_pParentEntity->playerModel, pVeh->m_iExhaustTag[i], pVeh->m_pP… in ProcessMoveCommands() 387 …m_pVehicleInfo->iTurboFX, pVeh->m_pParentEntity->playerModel, pVeh->m_iExhaustTag[i], pVeh->m_pP… in ProcessMoveCommands() 401 …trap_G2API_GetBoltMatrix(pVeh->m_pParentEntity->ghoul2, 0, pVeh->m_iExhaustTag[i], &boltMatrix, bo… in ProcessMoveCommands()
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H A D | g_vehicles.h | 616 int m_iExhaustTag[MAX_VEHICLE_EXHAUSTS]; member 711 saved_game.write<int32_t>(m_iExhaustTag); in sg_export() 758 saved_game.read<int32_t>(m_iExhaustTag); in sg_import()
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H A D | FighterNPC.cpp | 518 if (pVeh->m_iExhaustTag[i]==-1) in ProcessMoveCommands() 523 …VehicleInfo->iTurboStartFX, pVeh->m_pParentEntity->playerModel, pVeh->m_iExhaustTag[i], pVeh->m_pP… in ProcessMoveCommands()
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H A D | g_vehicles.cpp | 1454 for (int i=0; (i<MAX_VEHICLE_EXHAUSTS && pVeh->m_iExhaustTag[i]!=-1); i++) in DeathUpdate() 1456 …G_StopEffect(pVeh->m_pVehicleInfo->iExhaustFX, parent->playerModel, pVeh->m_iExhaustTag[i], parent… in DeathUpdate() 1624 memset( pVeh->m_iExhaustTag, -1, sizeof( int ) * MAX_VEHICLE_EXHAUSTS ); in Initialize()
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H A D | g_client.cpp | 1221 … ent->m_pVehicle->m_iExhaustTag[i] = gi.G2API_AddBolt( &ent->ghoul2[ent->playerModel], strTemp ); in G_SetG2PlayerModelInfo()
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/dports/games/openjk/OpenJK-07675e2/codemp/game/ |
H A D | SpeederNPC.c | 142 for (i=0; (i<MAX_VEHICLE_EXHAUSTS && pVeh->m_iExhaustTag[i]!=-1); i++) in ProcessMoveCommands() 154 …trap->G2API_GetBoltMatrix(pVeh->m_pParentEntity->ghoul2, 0, pVeh->m_iExhaustTag[i], &boltMatrix, b… in ProcessMoveCommands()
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H A D | bg_vehicles.h | 532 int m_iExhaustTag[MAX_VEHICLE_EXHAUSTS]; member
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H A D | g_vehicles.c | 1159 memset( pVeh->m_iExhaustTag, -1, sizeof( int ) * MAX_VEHICLE_EXHAUSTS ); in Initialize()
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H A D | g_client.c | 1863 ent->m_pVehicle->m_iExhaustTag[i] = trap->G2API_AddBolt( ent->ghoul2, 0, strTemp ); in SetupGameGhoul2Model()
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/dports/games/openjk/OpenJK-07675e2/codemp/cgame/ |
H A D | cg_players.c | 7153 cent->m_pVehicle->m_iExhaustTag[i] = trap->G2API_AddBolt( cent->ghoul2, 0, strTemp ); in CG_G2AnimEntModelLoad() 8164 if ( pVehNPC->m_iExhaustTag[i] == -1 ) in CG_VehicleEffects() 8196 trap->FX_PlayBoltedEffectID(fx, cent->lerpOrigin, cent->ghoul2, pVehNPC->m_iExhaustTag[i], in CG_VehicleEffects() 8204 trap->G2API_GetBoltMatrix(cent->ghoul2, 0, pVehNPC->m_iExhaustTag[i], &boltMatrix, flat, in CG_VehicleEffects()
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