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Searched refs:m_iMuzzleTag (Results 1 – 12 of 12) sorted by relevance

/dports/games/openjk/OpenJK-07675e2/code/game/
H A Dg_vehicles.h617 int m_iMuzzleTag[MAX_VEHICLE_MUZZLES]; member
712 saved_game.write<int32_t>(m_iMuzzleTag); in sg_export()
759 saved_game.read<int32_t>(m_iMuzzleTag); in sg_import()
H A Dg_weapon.cpp905 if ( pVeh->m_iMuzzleTag[i] != -1 in FireVehicleWeapon()
947 if ( pVeh->m_iMuzzleTag[i] != -1 && pVeh->m_Muzzles[i].m_iMuzzleWait < level.time ) in FireVehicleWeapon()
999 if ( pVeh->m_iMuzzleTag[i] != -1 && pVeh->m_Muzzles[i].m_iMuzzleWait < level.time ) in FireVehicleWeapon()
H A Dg_client.cpp1228 ent->m_pVehicle->m_iMuzzleTag[i] = gi.G2API_AddBolt( &ent->ghoul2[ent->playerModel], strTemp ); in G_SetG2PlayerModelInfo()
1229 if ( ent->m_pVehicle->m_iMuzzleTag[i] == -1 ) in G_SetG2PlayerModelInfo()
1232 … ent->m_pVehicle->m_iMuzzleTag[i] = gi.G2API_AddBolt( &ent->ghoul2[ent->playerModel], strTemp ); in G_SetG2PlayerModelInfo()
H A Dg_vehicles.cpp1625 memset( pVeh->m_iMuzzleTag, -1, sizeof( int ) * MAX_VEHICLE_MUZZLES ); in Initialize()
/dports/games/openjk/OpenJK-07675e2/codemp/game/
H A Dbg_vehicles.h533 int m_iMuzzleTag[MAX_VEHICLE_MUZZLES]; member
H A Dg_vehicleTurret.c41 if ( pVeh->m_iMuzzleTag[curMuzzle] == -1 ) in VEH_TurretCheckFire()
H A Dg_weapon.c3698 …trap->G2API_GetBoltMatrix_NoRecNoRot(ent->ghoul2, 0, pVeh->m_iMuzzleTag[muzzleNum], &boltMatrix, v… in WP_CalcVehMuzzle()
4246 if ( pVeh->m_iMuzzleTag[i] != -1 in FireVehicleWeapon()
4288 if ( pVeh->m_iMuzzleTag[i] != -1 && pVeh->m_iMuzzleWait[i] < level.time ) in FireVehicleWeapon()
4340 if ( pVeh->m_iMuzzleTag[i] != -1 && pVeh->m_iMuzzleWait[i] < level.time ) in FireVehicleWeapon()
H A Dg_client.c1870 ent->m_pVehicle->m_iMuzzleTag[i] = trap->G2API_AddBolt( ent->ghoul2, 0, strTemp ); in SetupGameGhoul2Model()
1871 if ( ent->m_pVehicle->m_iMuzzleTag[i] == -1 ) in SetupGameGhoul2Model()
1874 ent->m_pVehicle->m_iMuzzleTag[i] = trap->G2API_AddBolt( ent->ghoul2, 0, strTemp ); in SetupGameGhoul2Model()
H A Dg_vehicles.c1160 memset( pVeh->m_iMuzzleTag, -1, sizeof( int ) * MAX_VEHICLE_MUZZLES ); in Initialize()
/dports/games/openjk/OpenJK-07675e2/codemp/cgame/
H A Dcg_event.c1183 …trap->G2API_GetBoltMatrix_NoRecNoRot(ent->ghoul2, 0, pVeh->m_iMuzzleTag[muzzleNum], &boltMatrix, v… in CG_CalcVehMuzzle()
1202 if ( pVeh->m_iMuzzleTag[curMuz] != -1//valid muzzle bolt in CG_VehMuzzleFireFX()
1229 …trap->FX_PlayBoltedEffectID(muzFX, veh->currentState.origin, veh->ghoul2, pVeh->m_iMuzzleTag[curMu… in CG_VehMuzzleFireFX()
H A Dcg_players.c7160 cent->m_pVehicle->m_iMuzzleTag[i] = trap->G2API_AddBolt( cent->ghoul2, 0, strTemp ); in CG_G2AnimEntModelLoad()
7161 if ( cent->m_pVehicle->m_iMuzzleTag[i] == -1 ) in CG_G2AnimEntModelLoad()
7164 cent->m_pVehicle->m_iMuzzleTag[i] = trap->G2API_AddBolt( cent->ghoul2, 0, strTemp ); in CG_G2AnimEntModelLoad()
/dports/games/openjk/OpenJK-07675e2/code/cgame/
H A Dcg_players.cpp7640 if ( cent->gent->m_pVehicle->m_iMuzzleTag[i] != -1 ) in CG_Player()
7642 … cent->gent->ghoul2, cent->gent->playerModel, cent->gent->m_pVehicle->m_iMuzzleTag[i], &boltMatrix… in CG_Player()