Searched refs:m_iMuzzleTag (Results 1 – 12 of 12) sorted by relevance
/dports/games/openjk/OpenJK-07675e2/code/game/ |
H A D | g_vehicles.h | 617 int m_iMuzzleTag[MAX_VEHICLE_MUZZLES]; member 712 saved_game.write<int32_t>(m_iMuzzleTag); in sg_export() 759 saved_game.read<int32_t>(m_iMuzzleTag); in sg_import()
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H A D | g_weapon.cpp | 905 if ( pVeh->m_iMuzzleTag[i] != -1 in FireVehicleWeapon() 947 if ( pVeh->m_iMuzzleTag[i] != -1 && pVeh->m_Muzzles[i].m_iMuzzleWait < level.time ) in FireVehicleWeapon() 999 if ( pVeh->m_iMuzzleTag[i] != -1 && pVeh->m_Muzzles[i].m_iMuzzleWait < level.time ) in FireVehicleWeapon()
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H A D | g_client.cpp | 1228 ent->m_pVehicle->m_iMuzzleTag[i] = gi.G2API_AddBolt( &ent->ghoul2[ent->playerModel], strTemp ); in G_SetG2PlayerModelInfo() 1229 if ( ent->m_pVehicle->m_iMuzzleTag[i] == -1 ) in G_SetG2PlayerModelInfo() 1232 … ent->m_pVehicle->m_iMuzzleTag[i] = gi.G2API_AddBolt( &ent->ghoul2[ent->playerModel], strTemp ); in G_SetG2PlayerModelInfo()
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H A D | g_vehicles.cpp | 1625 memset( pVeh->m_iMuzzleTag, -1, sizeof( int ) * MAX_VEHICLE_MUZZLES ); in Initialize()
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/dports/games/openjk/OpenJK-07675e2/codemp/game/ |
H A D | bg_vehicles.h | 533 int m_iMuzzleTag[MAX_VEHICLE_MUZZLES]; member
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H A D | g_vehicleTurret.c | 41 if ( pVeh->m_iMuzzleTag[curMuzzle] == -1 ) in VEH_TurretCheckFire()
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H A D | g_weapon.c | 3698 …trap->G2API_GetBoltMatrix_NoRecNoRot(ent->ghoul2, 0, pVeh->m_iMuzzleTag[muzzleNum], &boltMatrix, v… in WP_CalcVehMuzzle() 4246 if ( pVeh->m_iMuzzleTag[i] != -1 in FireVehicleWeapon() 4288 if ( pVeh->m_iMuzzleTag[i] != -1 && pVeh->m_iMuzzleWait[i] < level.time ) in FireVehicleWeapon() 4340 if ( pVeh->m_iMuzzleTag[i] != -1 && pVeh->m_iMuzzleWait[i] < level.time ) in FireVehicleWeapon()
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H A D | g_client.c | 1870 ent->m_pVehicle->m_iMuzzleTag[i] = trap->G2API_AddBolt( ent->ghoul2, 0, strTemp ); in SetupGameGhoul2Model() 1871 if ( ent->m_pVehicle->m_iMuzzleTag[i] == -1 ) in SetupGameGhoul2Model() 1874 ent->m_pVehicle->m_iMuzzleTag[i] = trap->G2API_AddBolt( ent->ghoul2, 0, strTemp ); in SetupGameGhoul2Model()
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H A D | g_vehicles.c | 1160 memset( pVeh->m_iMuzzleTag, -1, sizeof( int ) * MAX_VEHICLE_MUZZLES ); in Initialize()
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/dports/games/openjk/OpenJK-07675e2/codemp/cgame/ |
H A D | cg_event.c | 1183 …trap->G2API_GetBoltMatrix_NoRecNoRot(ent->ghoul2, 0, pVeh->m_iMuzzleTag[muzzleNum], &boltMatrix, v… in CG_CalcVehMuzzle() 1202 if ( pVeh->m_iMuzzleTag[curMuz] != -1//valid muzzle bolt in CG_VehMuzzleFireFX() 1229 …trap->FX_PlayBoltedEffectID(muzFX, veh->currentState.origin, veh->ghoul2, pVeh->m_iMuzzleTag[curMu… in CG_VehMuzzleFireFX()
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H A D | cg_players.c | 7160 cent->m_pVehicle->m_iMuzzleTag[i] = trap->G2API_AddBolt( cent->ghoul2, 0, strTemp ); in CG_G2AnimEntModelLoad() 7161 if ( cent->m_pVehicle->m_iMuzzleTag[i] == -1 ) in CG_G2AnimEntModelLoad() 7164 cent->m_pVehicle->m_iMuzzleTag[i] = trap->G2API_AddBolt( cent->ghoul2, 0, strTemp ); in CG_G2AnimEntModelLoad()
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/dports/games/openjk/OpenJK-07675e2/code/cgame/ |
H A D | cg_players.cpp | 7640 if ( cent->gent->m_pVehicle->m_iMuzzleTag[i] != -1 ) in CG_Player() 7642 … cent->gent->ghoul2, cent->gent->playerModel, cent->gent->m_pVehicle->m_iMuzzleTag[i], &boltMatrix… in CG_Player()
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