Searched refs:m_iMuzzleWait (Results 1 – 5 of 5) sorted by relevance
464 int m_iMuzzleWait; member475 saved_game.write<int32_t>(m_iMuzzleWait); in sg_export()485 saved_game.read<int32_t>(m_iMuzzleWait); in sg_import()
906 && pVeh->m_Muzzles[i].m_iMuzzleWait < level.time ) in FireVehicleWeapon()947 if ( pVeh->m_iMuzzleTag[i] != -1 && pVeh->m_Muzzles[i].m_iMuzzleWait < level.time ) in FireVehicleWeapon()999 if ( pVeh->m_iMuzzleTag[i] != -1 && pVeh->m_Muzzles[i].m_iMuzzleWait < level.time ) in FireVehicleWeapon()1086 pVeh->m_Muzzles[pVeh->weaponStatus[weaponNum].nextMuzzle].m_iMuzzleWait = level.time + delay; in FireVehicleWeapon()1120 pVeh->m_Muzzles[i].m_iMuzzleWait = level.time + cumulativeDelay; in FireVehicleWeapon()
46 if ( pVeh->m_iMuzzleWait[curMuzzle] >= level.time ) in VEH_TurretCheckFire()78 pVeh->m_iMuzzleWait[pVeh->turretStatus[turretNum].nextMuzzle] = level.time + turretStats->iDelay; in VEH_TurretCheckFire()
544 int m_iMuzzleWait[MAX_VEHICLE_MUZZLES]; member
4247 && pVeh->m_iMuzzleWait[i] < level.time ) in FireVehicleWeapon()4288 if ( pVeh->m_iMuzzleTag[i] != -1 && pVeh->m_iMuzzleWait[i] < level.time ) in FireVehicleWeapon()4340 if ( pVeh->m_iMuzzleTag[i] != -1 && pVeh->m_iMuzzleWait[i] < level.time ) in FireVehicleWeapon()4430 pVeh->m_iMuzzleWait[pVeh->weaponStatus[weaponNum].nextMuzzle] = level.time + delay; in FireVehicleWeapon()4464 pVeh->m_iMuzzleWait[i] = level.time + cumulativeDelay; in FireVehicleWeapon()