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Searched refs:m_iMuzzleWait (Results 1 – 5 of 5) sorted by relevance

/dports/games/openjk/OpenJK-07675e2/code/game/
H A Dg_vehicles.h464 int m_iMuzzleWait; member
475 saved_game.write<int32_t>(m_iMuzzleWait); in sg_export()
485 saved_game.read<int32_t>(m_iMuzzleWait); in sg_import()
H A Dg_weapon.cpp906 && pVeh->m_Muzzles[i].m_iMuzzleWait < level.time ) in FireVehicleWeapon()
947 if ( pVeh->m_iMuzzleTag[i] != -1 && pVeh->m_Muzzles[i].m_iMuzzleWait < level.time ) in FireVehicleWeapon()
999 if ( pVeh->m_iMuzzleTag[i] != -1 && pVeh->m_Muzzles[i].m_iMuzzleWait < level.time ) in FireVehicleWeapon()
1086 pVeh->m_Muzzles[pVeh->weaponStatus[weaponNum].nextMuzzle].m_iMuzzleWait = level.time + delay; in FireVehicleWeapon()
1120 pVeh->m_Muzzles[i].m_iMuzzleWait = level.time + cumulativeDelay; in FireVehicleWeapon()
/dports/games/openjk/OpenJK-07675e2/codemp/game/
H A Dg_vehicleTurret.c46 if ( pVeh->m_iMuzzleWait[curMuzzle] >= level.time ) in VEH_TurretCheckFire()
78 pVeh->m_iMuzzleWait[pVeh->turretStatus[turretNum].nextMuzzle] = level.time + turretStats->iDelay; in VEH_TurretCheckFire()
H A Dbg_vehicles.h544 int m_iMuzzleWait[MAX_VEHICLE_MUZZLES]; member
H A Dg_weapon.c4247 && pVeh->m_iMuzzleWait[i] < level.time ) in FireVehicleWeapon()
4288 if ( pVeh->m_iMuzzleTag[i] != -1 && pVeh->m_iMuzzleWait[i] < level.time ) in FireVehicleWeapon()
4340 if ( pVeh->m_iMuzzleTag[i] != -1 && pVeh->m_iMuzzleWait[i] < level.time ) in FireVehicleWeapon()
4430 pVeh->m_iMuzzleWait[pVeh->weaponStatus[weaponNum].nextMuzzle] = level.time + delay; in FireVehicleWeapon()
4464 pVeh->m_iMuzzleWait[i] = level.time + cumulativeDelay; in FireVehicleWeapon()