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Searched refs:m_iRemovedSurfaces (Results 1 – 13 of 13) sorted by relevance

/dports/games/openjk/OpenJK-07675e2/code/game/
H A DFighterNPC.cpp586 if (pVeh->m_iRemovedSurfaces in ProcessMoveCommands()
753 && !pVeh->m_iRemovedSurfaces in ProcessMoveCommands()
852 if (pVeh->m_iRemovedSurfaces in ProcessMoveCommands()
958 if ( !pVeh->m_iRemovedSurfaces ) in FighterDamageRoutine()
1072 (pVeh->m_iRemovedSurfaces & SHIPSURF_BROKEN_D)) in FighterDamageRoutine()
1085 (pVeh->m_iRemovedSurfaces & SHIPSURF_BROKEN_D)) in FighterDamageRoutine()
1089 (pVeh->m_iRemovedSurfaces & SHIPSURF_BROKEN_D)) in FighterDamageRoutine()
1102 (pVeh->m_iRemovedSurfaces & SHIPSURF_BROKEN_F)) in FighterDamageRoutine()
1254 pVeh->m_iRemovedSurfaces && in ProcessOrientCommands()
1323 && !pVeh->m_iRemovedSurfaces in ProcessOrientCommands()
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H A Dg_vehicles.h668 int m_iRemovedSurfaces; member
730 saved_game.write<int32_t>(m_iRemovedSurfaces); in sg_export()
777 saved_game.read<int32_t>(m_iRemovedSurfaces); in sg_import()
H A Dg_vehicles.cpp2169 if (pVeh->m_iRemovedSurfaces) in Update()
2683 if (!(pVeh->m_iRemovedSurfaces & SHIPSURF_BROKEN_C) ||
2684 !(pVeh->m_iRemovedSurfaces & SHIPSURF_BROKEN_D) ||
2685 !(pVeh->m_iRemovedSurfaces & SHIPSURF_BROKEN_E) ||
2686 !(pVeh->m_iRemovedSurfaces & SHIPSURF_BROKEN_F) )
2759 if (!(pVeh->m_iRemovedSurfaces & SHIPSURF_BROKEN_E) ||
2760 !(pVeh->m_iRemovedSurfaces & SHIPSURF_BROKEN_F))
2771 if (!(pVeh->m_iRemovedSurfaces & SHIPSURF_BROKEN_C) ||
2772 !(pVeh->m_iRemovedSurfaces & SHIPSURF_BROKEN_D))
3049 if ( !veh->m_pVehicle->m_iRemovedSurfaces )
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H A Dg_trigger.cpp1386 if (!other->s.m_iVehicleNum || other->m_pVehicle->m_iRemovedSurfaces) in shipboundary_touch()
H A Dg_weapon.cpp858 if (pVeh->m_iRemovedSurfaces) in FireVehicleWeapon()
/dports/games/openjk/OpenJK-07675e2/codemp/game/
H A DFighterNPC.c465 if (pVeh->m_iRemovedSurfaces in ProcessMoveCommands()
625 && !pVeh->m_iRemovedSurfaces in ProcessMoveCommands()
724 if (pVeh->m_iRemovedSurfaces in ProcessMoveCommands()
830 if ( !pVeh->m_iRemovedSurfaces ) in FighterDamageRoutine()
942 (pVeh->m_iRemovedSurfaces & SHIPSURF_BROKEN_D)) in FighterDamageRoutine()
955 (pVeh->m_iRemovedSurfaces & SHIPSURF_BROKEN_D)) in FighterDamageRoutine()
972 (pVeh->m_iRemovedSurfaces & SHIPSURF_BROKEN_F)) in FighterDamageRoutine()
1254 && !pVeh->m_iRemovedSurfaces in FighterPitchClamp()
1362 pVeh->m_iRemovedSurfaces && in ProcessOrientCommands()
1427 && !pVeh->m_iRemovedSurfaces in ProcessOrientCommands()
[all …]
H A Dg_vehicles.c1592 if (pVeh->m_iRemovedSurfaces) in Update()
1979 if (!(pVeh->m_iRemovedSurfaces & SHIPSURF_BROKEN_C) || in G_VehicleDamageBoxSizing()
1980 !(pVeh->m_iRemovedSurfaces & SHIPSURF_BROKEN_D) || in G_VehicleDamageBoxSizing()
1981 !(pVeh->m_iRemovedSurfaces & SHIPSURF_BROKEN_E) || in G_VehicleDamageBoxSizing()
1982 !(pVeh->m_iRemovedSurfaces & SHIPSURF_BROKEN_F) ) in G_VehicleDamageBoxSizing()
2055 if (!(pVeh->m_iRemovedSurfaces & SHIPSURF_BROKEN_E) || in G_FlyVehicleImpactDir()
2056 !(pVeh->m_iRemovedSurfaces & SHIPSURF_BROKEN_F)) in G_FlyVehicleImpactDir()
2067 if (!(pVeh->m_iRemovedSurfaces & SHIPSURF_BROKEN_C) || in G_FlyVehicleImpactDir()
2068 !(pVeh->m_iRemovedSurfaces & SHIPSURF_BROKEN_D)) in G_FlyVehicleImpactDir()
2345 if ( !veh->m_pVehicle->m_iRemovedSurfaces ) in G_FlyVehicleDestroySurface()
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H A Dbg_vehicles.h608 int m_iRemovedSurfaces; member
H A Dbg_slidemove.c88 && pSelfVeh->m_iRemovedSurfaces )//vehicle has bits removed in PM_VehicleImpact()
197 if ( trace && !pSelfVeh->m_iRemovedSurfaces && !forceSurfDestruction ) in PM_VehicleImpact()
H A Dg_trigger.c1535 if (!other->client->ps.m_iVehicleNum || other->m_pVehicle->m_iRemovedSurfaces) in shipboundary_touch()
1688 if (!other->client->ps.m_iVehicleNum || other->m_pVehicle->m_iRemovedSurfaces) in hyperspace_touch()
H A Dg_active.c3359 !ent->m_pVehicle->m_iRemovedSurfaces) in ClientThink_real()
H A Dg_weapon.c4199 if (pVeh->m_iRemovedSurfaces) in FireVehicleWeapon()
/dports/games/openjk/OpenJK-07675e2/codemp/cgame/
H A Dcg_predict.c1294 veh->m_pVehicle->m_iRemovedSurfaces = cg.predictedVehicleState.vehSurfaces; in CG_PredictPlayerState()