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Searched refs:m_invSlotPositionTac (Results 1 – 3 of 3) sorted by relevance

/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/game/
H A DUILayout.cc65 m_invSlotPositionTac[HELMETPOS ].set(344, startInvY + 6); in recalculatePositions()
66 m_invSlotPositionTac[VESTPOS ].set(344, startInvY + 35); in recalculatePositions()
67 m_invSlotPositionTac[LEGPOS ].set(344, startInvY + 95); in recalculatePositions()
68 m_invSlotPositionTac[HEAD1POS ].set(226, startInvY + 6); in recalculatePositions()
69 m_invSlotPositionTac[HEAD2POS ].set(226, startInvY + 30); in recalculatePositions()
70 m_invSlotPositionTac[HANDPOS ].set(226, startInvY + 84); in recalculatePositions()
71 m_invSlotPositionTac[SECONDHANDPOS ].set(226, startInvY + 108); in recalculatePositions()
72 m_invSlotPositionTac[BIGPOCK1POS ].set(468, startInvY + 5); in recalculatePositions()
73 m_invSlotPositionTac[BIGPOCK2POS ].set(468, startInvY + 29); in recalculatePositions()
74 m_invSlotPositionTac[BIGPOCK3POS ].set(468, startInvY + 53); in recalculatePositions()
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H A DUILayout.h79 …INV_REGION_DESC m_invSlotPositionTac[NUM_INVENTORY_SLOTS]; /**< Tactical screen Invento… member
/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/game/Tactical/
H A DInterface_Panels.cc913 …InitInvSlotInterface(g_ui.m_invSlotPositionTac, &g_ui.m_invCamoRegion, SMInvMoveCallback, SMInvCli… in InitializeSMPanel()