Searched refs:m_invSlotPositionTac (Results 1 – 3 of 3) sorted by relevance
/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/game/ |
H A D | UILayout.cc | 65 m_invSlotPositionTac[HELMETPOS ].set(344, startInvY + 6); in recalculatePositions() 66 m_invSlotPositionTac[VESTPOS ].set(344, startInvY + 35); in recalculatePositions() 67 m_invSlotPositionTac[LEGPOS ].set(344, startInvY + 95); in recalculatePositions() 68 m_invSlotPositionTac[HEAD1POS ].set(226, startInvY + 6); in recalculatePositions() 69 m_invSlotPositionTac[HEAD2POS ].set(226, startInvY + 30); in recalculatePositions() 70 m_invSlotPositionTac[HANDPOS ].set(226, startInvY + 84); in recalculatePositions() 71 m_invSlotPositionTac[SECONDHANDPOS ].set(226, startInvY + 108); in recalculatePositions() 72 m_invSlotPositionTac[BIGPOCK1POS ].set(468, startInvY + 5); in recalculatePositions() 73 m_invSlotPositionTac[BIGPOCK2POS ].set(468, startInvY + 29); in recalculatePositions() 74 m_invSlotPositionTac[BIGPOCK3POS ].set(468, startInvY + 53); in recalculatePositions() [all …]
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H A D | UILayout.h | 79 …INV_REGION_DESC m_invSlotPositionTac[NUM_INVENTORY_SLOTS]; /**< Tactical screen Invento… member
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/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/game/Tactical/ |
H A D | Interface_Panels.cc | 913 …InitInvSlotInterface(g_ui.m_invSlotPositionTac, &g_ui.m_invCamoRegion, SMInvMoveCallback, SMInvCli… in InitializeSMPanel()
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