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Searched refs:m_irqPending (Results 1 – 2 of 2) sorted by relevance

/dports/games/libretro-play/Play--3cd0a367b5e24c061a6310c68c9fa7f6b531ebd4/Source/iop/
H A DIop_SpuBase.cpp178 m_irqPending = false; in Reset()
329 return m_irqPending; in GetIrqPending()
334 m_irqPending = false; in ClearIrqPending()
667 m_irqPending = true; in Render()
717 m_irqPending = true; in Render()
721 m_irqPending = true; in Render()
1028 m_irqPending = false; in Reset()
1075 …terFile->SetRegister32((channelPrefix + STATE_SAMPLEREADER_REGS_IRQPENDING).c_str(), m_irqPending); in SaveState()
1163 m_irqPending = true; in UnpackSamples()
1282 return m_irqPending; in GetIrqPending()
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H A DIop_SpuBase.h290 bool m_irqPending = false; variable
339 bool m_irqPending = false; variable