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Searched refs:m_kaboom (Results 1 – 12 of 12) sorted by relevance

/dports/games/redeclipse/base-2.0.0/src/game/
H A Dgamemode.h233 #define m_kaboom(a,b) ((b&GM(KABOOM)) || (gametype[a].implied&GM(KABOOM))) macro
269 …ace(a) && !m_ra_gauntlet(a, b)) || m_insta(a, b) || m_medieval(a, b) || m_kaboom(a, b)) // games t…
270 …tor(a, b) || (m_race(a) && !m_ra_gauntlet(a, b)) || m_medieval(a, b) || m_kaboom(a, b)) // games t…
279 #define m_normweaps(a,b) (!m_race(a) && !m_insta(a,b) && !m_medieval(a,b) && !m_kaboom(a,b) && !…
282 #define m_weapon(at,a,b) (m_medieval(a, b) ? AA(at, weaponmedieval) : (m_kaboom(a, b) ? AA(at, w…
H A Dbomber.cpp526 if(!m_kaboom(game::gamemode, game::mutators) && game::nogore != 2 && game::debrisscale > 0) in destroyaffinity()
H A Dgame.h1010 …if(m_kaboom(gamemode, mutators) && !W(W_MINE, disabled)) weapammo[W_MINE][W_A_CLIP] = W(W_MINE, am… in spawnstate()
H A Dhud.cpp514 if(m_kaboom(g, m) && (implied || !(gametype[g].implied&GM(KABOOM)))) ADDMODE(kaboom) in modetexs()
H A Dprojs.cpp1684 …if(type != W_FLAMER && !m_kaboom(game::gamemode, game::mutators) && game::nogore != 2 && game::deb… in destroy()
H A Dserver.cpp728 …else if(m_kaboom(gamemode, mutators) || m_medieval(gamemode, mutators)) attrmap[i] = i != W_MINE ?… in setupattrmap()
/dports/games/redeclipse16/base-1.6.0/src/game/
H A Dweapons.cpp167 if(!m_kaboom(game::gamemode, game::mutators)) in weaponswitch()
189 if(!skippickup || m_kaboom(game::gamemode, game::mutators)) return true; in canuse()
H A Dgamemode.h239 #define m_kaboom(a,b) ((b&(1<<G_M_KABOOM)) || (gametype[a].implied&(1<<G_M_KABOOM))) macro
274 …, b) || (m_race(a) && !m_ra_gauntlet(a, b)) || m_insta(a, b) || m_medieval(a, b) || m_kaboom(a, b))
287 #define m_weapon(at,a,b) (m_medieval(a, b) ? AA(at, weaponmedieval) : (m_kaboom(a, b) ? AA(at, w…
H A Dbomber.cpp524 if(!m_kaboom(game::gamemode, game::mutators) && game::nogore != 2 && game::debrisscale > 0) in destroyaffinity()
H A Dgame.h849 if(m_kaboom(gamemode, mutators)) ammo[W_MINE] = max(1, W(W_MINE, ammomax)); in spawnstate()
H A Dhud.cpp675 … if(m_kaboom(g, m) && (implied || !(gametype[g].implied&(1<<G_M_KABOOM)))) ADDMODE(modekaboomtex) in modetexs()
3086 …if(over && m_kaboom(game::gamemode, game::mutators) && !(gametype[game::gamemode].implied&(1<<G_M_… in drawhealth()
H A Dprojs.cpp1661 …if(type != W_FLAMER && !m_kaboom(game::gamemode, game::mutators) && game::nogore != 2 && game::deb… in destroy()