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Searched refs:m_lds_pos (Results 1 – 22 of 22) sorted by relevance

/dports/graphics/libosmesa-gallium/mesa-21.3.6/src/gallium/drivers/r600/sfn/
H A Dsfn_shaderio.cpp40 m_lds_pos(0) in ShaderIO()
123 m_lds_pos(0), in ShaderInputVarying()
143 m_lds_pos(0), in ShaderInputVarying()
252 m_lds_pos(0), in ShaderInputVarying()
270 m_lds_pos = lds_pos; in set_lds_pos()
275 return m_lds_pos; in lds_pos()
371 m_lds_pos = -1; in update_lds_pos()
393 ++m_lds_pos; in update_lds_pos()
394 m_ldspos[v.location()] = m_lds_pos; in update_lds_pos()
396 v.set_lds_pos(m_lds_pos); in update_lds_pos()
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H A Dsfn_shaderio.h115 int m_lds_pos; variable
151 return m_lds_pos; in nlds()
166 int m_lds_pos; variable
/dports/lang/clover/mesa-21.3.6/src/gallium/drivers/r600/sfn/
H A Dsfn_shaderio.cpp40 m_lds_pos(0) in ShaderIO()
123 m_lds_pos(0), in ShaderInputVarying()
143 m_lds_pos(0), in ShaderInputVarying()
252 m_lds_pos(0), in ShaderInputVarying()
270 m_lds_pos = lds_pos; in set_lds_pos()
275 return m_lds_pos; in lds_pos()
371 m_lds_pos = -1; in update_lds_pos()
393 ++m_lds_pos; in update_lds_pos()
394 m_ldspos[v.location()] = m_lds_pos; in update_lds_pos()
396 v.set_lds_pos(m_lds_pos); in update_lds_pos()
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H A Dsfn_shaderio.h115 int m_lds_pos; variable
151 return m_lds_pos; in nlds()
166 int m_lds_pos; variable
/dports/graphics/libosmesa/mesa-21.3.6/src/gallium/drivers/r600/sfn/
H A Dsfn_shaderio.cpp40 m_lds_pos(0) in ShaderIO()
123 m_lds_pos(0), in ShaderInputVarying()
143 m_lds_pos(0), in ShaderInputVarying()
252 m_lds_pos(0), in ShaderInputVarying()
270 m_lds_pos = lds_pos; in set_lds_pos()
275 return m_lds_pos; in lds_pos()
371 m_lds_pos = -1; in update_lds_pos()
393 ++m_lds_pos; in update_lds_pos()
394 m_ldspos[v.location()] = m_lds_pos; in update_lds_pos()
396 v.set_lds_pos(m_lds_pos); in update_lds_pos()
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H A Dsfn_shaderio.h115 int m_lds_pos; variable
151 return m_lds_pos; in nlds()
166 int m_lds_pos; variable
/dports/graphics/mesa-libs/mesa-21.3.6/src/gallium/drivers/r600/sfn/
H A Dsfn_shaderio.cpp40 m_lds_pos(0) in ShaderIO()
123 m_lds_pos(0), in ShaderInputVarying()
143 m_lds_pos(0), in ShaderInputVarying()
252 m_lds_pos(0), in ShaderInputVarying()
270 m_lds_pos = lds_pos; in set_lds_pos()
275 return m_lds_pos; in lds_pos()
371 m_lds_pos = -1; in update_lds_pos()
393 ++m_lds_pos; in update_lds_pos()
394 m_ldspos[v.location()] = m_lds_pos; in update_lds_pos()
396 v.set_lds_pos(m_lds_pos); in update_lds_pos()
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H A Dsfn_shaderio.h115 int m_lds_pos; variable
151 return m_lds_pos; in nlds()
166 int m_lds_pos; variable
/dports/graphics/mesa-dri-gallium/mesa-21.3.6/src/gallium/drivers/r600/sfn/
H A Dsfn_shaderio.cpp40 m_lds_pos(0) in ShaderIO()
123 m_lds_pos(0), in ShaderInputVarying()
143 m_lds_pos(0), in ShaderInputVarying()
252 m_lds_pos(0), in ShaderInputVarying()
270 m_lds_pos = lds_pos; in set_lds_pos()
275 return m_lds_pos; in lds_pos()
371 m_lds_pos = -1; in update_lds_pos()
393 ++m_lds_pos; in update_lds_pos()
394 m_ldspos[v.location()] = m_lds_pos; in update_lds_pos()
396 v.set_lds_pos(m_lds_pos); in update_lds_pos()
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H A Dsfn_shaderio.h115 int m_lds_pos; variable
151 return m_lds_pos; in nlds()
166 int m_lds_pos; variable
/dports/graphics/mesa-gallium-va/mesa-21.3.6/src/gallium/drivers/r600/sfn/
H A Dsfn_shaderio.cpp40 m_lds_pos(0) in ShaderIO()
123 m_lds_pos(0), in ShaderInputVarying()
143 m_lds_pos(0), in ShaderInputVarying()
252 m_lds_pos(0), in ShaderInputVarying()
270 m_lds_pos = lds_pos; in set_lds_pos()
275 return m_lds_pos; in lds_pos()
371 m_lds_pos = -1; in update_lds_pos()
393 ++m_lds_pos; in update_lds_pos()
394 m_ldspos[v.location()] = m_lds_pos; in update_lds_pos()
396 v.set_lds_pos(m_lds_pos); in update_lds_pos()
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H A Dsfn_shaderio.h115 int m_lds_pos; variable
151 return m_lds_pos; in nlds()
166 int m_lds_pos; variable
/dports/graphics/mesa-gallium-vdpau/mesa-21.3.6/src/gallium/drivers/r600/sfn/
H A Dsfn_shaderio.cpp40 m_lds_pos(0) in ShaderIO()
123 m_lds_pos(0), in ShaderInputVarying()
143 m_lds_pos(0), in ShaderInputVarying()
252 m_lds_pos(0), in ShaderInputVarying()
270 m_lds_pos = lds_pos; in set_lds_pos()
275 return m_lds_pos; in lds_pos()
371 m_lds_pos = -1; in update_lds_pos()
393 ++m_lds_pos; in update_lds_pos()
394 m_ldspos[v.location()] = m_lds_pos; in update_lds_pos()
396 v.set_lds_pos(m_lds_pos); in update_lds_pos()
[all …]
H A Dsfn_shaderio.h115 int m_lds_pos; variable
151 return m_lds_pos; in nlds()
166 int m_lds_pos; variable
/dports/graphics/mesa-gallium-xa/mesa-21.3.6/src/gallium/drivers/r600/sfn/
H A Dsfn_shaderio.cpp40 m_lds_pos(0) in ShaderIO()
123 m_lds_pos(0), in ShaderInputVarying()
143 m_lds_pos(0), in ShaderInputVarying()
252 m_lds_pos(0), in ShaderInputVarying()
270 m_lds_pos = lds_pos; in set_lds_pos()
275 return m_lds_pos; in lds_pos()
371 m_lds_pos = -1; in update_lds_pos()
393 ++m_lds_pos; in update_lds_pos()
394 m_ldspos[v.location()] = m_lds_pos; in update_lds_pos()
396 v.set_lds_pos(m_lds_pos); in update_lds_pos()
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H A Dsfn_shaderio.h115 int m_lds_pos; variable
151 return m_lds_pos; in nlds()
166 int m_lds_pos; variable
/dports/graphics/mesa-devel/mesa-22.0-branchpoint-2059-ge8a63cf61ec/src/gallium/drivers/r600/sfn/
H A Dsfn_shaderio.cpp40 m_lds_pos(0) in ShaderIO()
123 m_lds_pos(0), in ShaderInputVarying()
143 m_lds_pos(0), in ShaderInputVarying()
252 m_lds_pos(0), in ShaderInputVarying()
270 m_lds_pos = lds_pos; in set_lds_pos()
275 return m_lds_pos; in lds_pos()
371 m_lds_pos = -1; in update_lds_pos()
393 ++m_lds_pos; in update_lds_pos()
394 m_ldspos[v.location()] = m_lds_pos; in update_lds_pos()
396 v.set_lds_pos(m_lds_pos); in update_lds_pos()
[all …]
H A Dsfn_shaderio.h115 int m_lds_pos; variable
151 return m_lds_pos; in nlds()
166 int m_lds_pos; variable
/dports/graphics/mesa-dri/mesa-21.3.6/src/gallium/drivers/r600/sfn/
H A Dsfn_shaderio.cpp40 m_lds_pos(0) in ShaderIO()
123 m_lds_pos(0), in ShaderInputVarying()
143 m_lds_pos(0), in ShaderInputVarying()
252 m_lds_pos(0), in ShaderInputVarying()
270 m_lds_pos = lds_pos; in set_lds_pos()
275 return m_lds_pos; in lds_pos()
371 m_lds_pos = -1; in update_lds_pos()
393 ++m_lds_pos; in update_lds_pos()
394 m_ldspos[v.location()] = m_lds_pos; in update_lds_pos()
396 v.set_lds_pos(m_lds_pos); in update_lds_pos()
[all …]
H A Dsfn_shaderio.h115 int m_lds_pos; variable
151 return m_lds_pos; in nlds()
166 int m_lds_pos; variable
/dports/graphics/mesa-dri-classic/mesa-20.2.3/src/gallium/drivers/r600/sfn/
H A Dsfn_shaderio.cpp40 m_lds_pos(0) in ShaderIO()
220 m_lds_pos(0) in ShaderInputVarying()
237 m_lds_pos = lds_pos; in set_lds_pos()
242 return m_lds_pos; in lds_pos()
329 m_lds_pos = -1; in update_lds_pos()
348 ++m_lds_pos; in update_lds_pos()
349 m_ldspos[v.location()] = m_lds_pos; in update_lds_pos()
351 v.set_lds_pos(m_lds_pos); in update_lds_pos()
353 ++m_lds_pos; in update_lds_pos()
H A Dsfn_shaderio.h112 int m_lds_pos; variable
145 return m_lds_pos; in nlds()
160 int m_lds_pos; variable