/dports/x11-toolkits/wxgtk30/wxWidgets-3.0.5.1/include/wx/ |
H A D | effects.h | 42 wxColour GetLightShadow() const { return m_lightShadow; } in GetLightShadow() 48 void SetLightShadow(const wxColour& c) { m_lightShadow = c; } in SetLightShadow() 72 wxColour m_lightShadow; // Usually light grey variable
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/dports/x11-toolkits/wxgtk28-common/wxGTK-2.8.12/include/wx/ |
H A D | effects.h | 39 wxColour GetLightShadow() const { return m_lightShadow; } in GetLightShadow() 45 void SetLightShadow(const wxColour& c) { m_lightShadow = c; } in SetLightShadow() 69 wxColour m_lightShadow; // Usually light grey variable
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/dports/x11-toolkits/wxgtk28-contrib/wxGTK-2.8.12/include/wx/ |
H A D | effects.h | 39 wxColour GetLightShadow() const { return m_lightShadow; } in GetLightShadow() 45 void SetLightShadow(const wxColour& c) { m_lightShadow = c; } in SetLightShadow() 69 wxColour m_lightShadow; // Usually light grey variable
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/dports/x11-toolkits/wxgtk28/wxGTK-2.8.12/include/wx/ |
H A D | effects.h | 39 wxColour GetLightShadow() const { return m_lightShadow; } in GetLightShadow() 45 void SetLightShadow(const wxColour& c) { m_lightShadow = c; } in SetLightShadow() 69 wxColour m_lightShadow; // Usually light grey variable
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/dports/x11-toolkits/wxgtk28-contrib-common/wxGTK-2.8.12/include/wx/ |
H A D | effects.h | 39 wxColour GetLightShadow() const { return m_lightShadow; } in GetLightShadow() 45 void SetLightShadow(const wxColour& c) { m_lightShadow = c; } in SetLightShadow() 69 wxColour m_lightShadow; // Usually light grey variable
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/dports/x11-toolkits/wxgtk31/wxWidgets-3.1.5/include/wx/ |
H A D | effects.h | 42 wxColour GetLightShadow() const { return m_lightShadow; } in GetLightShadow() 48 void SetLightShadow(const wxColour& c) { m_lightShadow = c; } in SetLightShadow() 72 wxColour m_lightShadow; // Usually light grey variable
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/dports/x11-toolkits/py-wxPython40/wxPython-4.0.7/ext/wxWidgets/include/wx/ |
H A D | effects.h | 42 wxColour GetLightShadow() const { return m_lightShadow; } in GetLightShadow() 48 void SetLightShadow(const wxColour& c) { m_lightShadow = c; } in SetLightShadow() 72 wxColour m_lightShadow; // Usually light grey variable
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/dports/games/scorched3d/scorched-dep-win32/include/wx/wx/ |
H A D | effects.h | 38 wxColour GetLightShadow() const { return m_lightShadow; } in GetLightShadow() 44 void SetLightShadow(const wxColour& c) { m_lightShadow = c; } in SetLightShadow() 68 wxColour m_lightShadow; // Usually light grey variable
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/dports/x11-toolkits/wxgtk30/wxWidgets-3.0.5.1/src/common/ |
H A D | effects.cpp | 39 m_lightShadow = wxSystemSettings::GetColour(wxSYS_COLOUR_3DLIGHT) ; in IMPLEMENT_CLASS() 50 m_lightShadow = lightShadow; in wxEffectsImpl() 60 wxPen lightShadowPen(m_lightShadow, 1, wxPENSTYLE_SOLID); in DrawSunkenEdge()
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/dports/x11-toolkits/wxgtk28-contrib/wxGTK-2.8.12/src/common/ |
H A D | effects.cpp | 38 m_lightShadow = wxSystemSettings::GetColour(wxSYS_COLOUR_3DLIGHT) ; in IMPLEMENT_CLASS() 49 m_lightShadow = lightShadow; in wxEffects() 59 wxPen lightShadowPen(m_lightShadow, 1, wxSOLID); in DrawSunkenEdge()
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/dports/x11-toolkits/wxgtk28-contrib-common/wxGTK-2.8.12/src/common/ |
H A D | effects.cpp | 38 m_lightShadow = wxSystemSettings::GetColour(wxSYS_COLOUR_3DLIGHT) ; in IMPLEMENT_CLASS() 49 m_lightShadow = lightShadow; in wxEffects() 59 wxPen lightShadowPen(m_lightShadow, 1, wxSOLID); in DrawSunkenEdge()
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/dports/x11-toolkits/wxgtk28-common/wxGTK-2.8.12/src/common/ |
H A D | effects.cpp | 38 m_lightShadow = wxSystemSettings::GetColour(wxSYS_COLOUR_3DLIGHT) ; in IMPLEMENT_CLASS() 49 m_lightShadow = lightShadow; in wxEffects() 59 wxPen lightShadowPen(m_lightShadow, 1, wxSOLID); in DrawSunkenEdge()
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/dports/x11-toolkits/wxgtk28/wxGTK-2.8.12/src/common/ |
H A D | effects.cpp | 38 m_lightShadow = wxSystemSettings::GetColour(wxSYS_COLOUR_3DLIGHT) ; in IMPLEMENT_CLASS() 49 m_lightShadow = lightShadow; in wxEffects() 59 wxPen lightShadowPen(m_lightShadow, 1, wxSOLID); in DrawSunkenEdge()
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/dports/x11-toolkits/wxgtk31/wxWidgets-3.1.5/src/common/ |
H A D | effects.cpp | 36 m_lightShadow = wxSystemSettings::GetColour(wxSYS_COLOUR_3DLIGHT) ; in wxEffectsImpl() 47 m_lightShadow = lightShadow; in wxEffectsImpl() 57 wxPen lightShadowPen(m_lightShadow, 1, wxPENSTYLE_SOLID); in DrawSunkenEdge()
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/dports/x11-toolkits/py-wxPython40/wxPython-4.0.7/ext/wxWidgets/src/common/ |
H A D | effects.cpp | 39 m_lightShadow = wxSystemSettings::GetColour(wxSYS_COLOUR_3DLIGHT) ; in IMPLEMENT_CLASS() 50 m_lightShadow = lightShadow; in wxEffectsImpl() 60 wxPen lightShadowPen(m_lightShadow, 1, wxPENSTYLE_SOLID); in DrawSunkenEdge()
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