Home
last modified time | relevance | path

Searched refs:m_lightShadow (Results 1 – 15 of 15) sorted by relevance

/dports/x11-toolkits/wxgtk30/wxWidgets-3.0.5.1/include/wx/
H A Deffects.h42 wxColour GetLightShadow() const { return m_lightShadow; } in GetLightShadow()
48 void SetLightShadow(const wxColour& c) { m_lightShadow = c; } in SetLightShadow()
72 wxColour m_lightShadow; // Usually light grey variable
/dports/x11-toolkits/wxgtk28-common/wxGTK-2.8.12/include/wx/
H A Deffects.h39 wxColour GetLightShadow() const { return m_lightShadow; } in GetLightShadow()
45 void SetLightShadow(const wxColour& c) { m_lightShadow = c; } in SetLightShadow()
69 wxColour m_lightShadow; // Usually light grey variable
/dports/x11-toolkits/wxgtk28-contrib/wxGTK-2.8.12/include/wx/
H A Deffects.h39 wxColour GetLightShadow() const { return m_lightShadow; } in GetLightShadow()
45 void SetLightShadow(const wxColour& c) { m_lightShadow = c; } in SetLightShadow()
69 wxColour m_lightShadow; // Usually light grey variable
/dports/x11-toolkits/wxgtk28/wxGTK-2.8.12/include/wx/
H A Deffects.h39 wxColour GetLightShadow() const { return m_lightShadow; } in GetLightShadow()
45 void SetLightShadow(const wxColour& c) { m_lightShadow = c; } in SetLightShadow()
69 wxColour m_lightShadow; // Usually light grey variable
/dports/x11-toolkits/wxgtk28-contrib-common/wxGTK-2.8.12/include/wx/
H A Deffects.h39 wxColour GetLightShadow() const { return m_lightShadow; } in GetLightShadow()
45 void SetLightShadow(const wxColour& c) { m_lightShadow = c; } in SetLightShadow()
69 wxColour m_lightShadow; // Usually light grey variable
/dports/x11-toolkits/wxgtk31/wxWidgets-3.1.5/include/wx/
H A Deffects.h42 wxColour GetLightShadow() const { return m_lightShadow; } in GetLightShadow()
48 void SetLightShadow(const wxColour& c) { m_lightShadow = c; } in SetLightShadow()
72 wxColour m_lightShadow; // Usually light grey variable
/dports/x11-toolkits/py-wxPython40/wxPython-4.0.7/ext/wxWidgets/include/wx/
H A Deffects.h42 wxColour GetLightShadow() const { return m_lightShadow; } in GetLightShadow()
48 void SetLightShadow(const wxColour& c) { m_lightShadow = c; } in SetLightShadow()
72 wxColour m_lightShadow; // Usually light grey variable
/dports/games/scorched3d/scorched-dep-win32/include/wx/wx/
H A Deffects.h38 wxColour GetLightShadow() const { return m_lightShadow; } in GetLightShadow()
44 void SetLightShadow(const wxColour& c) { m_lightShadow = c; } in SetLightShadow()
68 wxColour m_lightShadow; // Usually light grey variable
/dports/x11-toolkits/wxgtk30/wxWidgets-3.0.5.1/src/common/
H A Deffects.cpp39 m_lightShadow = wxSystemSettings::GetColour(wxSYS_COLOUR_3DLIGHT) ; in IMPLEMENT_CLASS()
50 m_lightShadow = lightShadow; in wxEffectsImpl()
60 wxPen lightShadowPen(m_lightShadow, 1, wxPENSTYLE_SOLID); in DrawSunkenEdge()
/dports/x11-toolkits/wxgtk28-contrib/wxGTK-2.8.12/src/common/
H A Deffects.cpp38 m_lightShadow = wxSystemSettings::GetColour(wxSYS_COLOUR_3DLIGHT) ; in IMPLEMENT_CLASS()
49 m_lightShadow = lightShadow; in wxEffects()
59 wxPen lightShadowPen(m_lightShadow, 1, wxSOLID); in DrawSunkenEdge()
/dports/x11-toolkits/wxgtk28-contrib-common/wxGTK-2.8.12/src/common/
H A Deffects.cpp38 m_lightShadow = wxSystemSettings::GetColour(wxSYS_COLOUR_3DLIGHT) ; in IMPLEMENT_CLASS()
49 m_lightShadow = lightShadow; in wxEffects()
59 wxPen lightShadowPen(m_lightShadow, 1, wxSOLID); in DrawSunkenEdge()
/dports/x11-toolkits/wxgtk28-common/wxGTK-2.8.12/src/common/
H A Deffects.cpp38 m_lightShadow = wxSystemSettings::GetColour(wxSYS_COLOUR_3DLIGHT) ; in IMPLEMENT_CLASS()
49 m_lightShadow = lightShadow; in wxEffects()
59 wxPen lightShadowPen(m_lightShadow, 1, wxSOLID); in DrawSunkenEdge()
/dports/x11-toolkits/wxgtk28/wxGTK-2.8.12/src/common/
H A Deffects.cpp38 m_lightShadow = wxSystemSettings::GetColour(wxSYS_COLOUR_3DLIGHT) ; in IMPLEMENT_CLASS()
49 m_lightShadow = lightShadow; in wxEffects()
59 wxPen lightShadowPen(m_lightShadow, 1, wxSOLID); in DrawSunkenEdge()
/dports/x11-toolkits/wxgtk31/wxWidgets-3.1.5/src/common/
H A Deffects.cpp36 m_lightShadow = wxSystemSettings::GetColour(wxSYS_COLOUR_3DLIGHT) ; in wxEffectsImpl()
47 m_lightShadow = lightShadow; in wxEffectsImpl()
57 wxPen lightShadowPen(m_lightShadow, 1, wxPENSTYLE_SOLID); in DrawSunkenEdge()
/dports/x11-toolkits/py-wxPython40/wxPython-4.0.7/ext/wxWidgets/src/common/
H A Deffects.cpp39 m_lightShadow = wxSystemSettings::GetColour(wxSYS_COLOUR_3DLIGHT) ; in IMPLEMENT_CLASS()
50 m_lightShadow = lightShadow; in wxEffectsImpl()
60 wxPen lightShadowPen(m_lightShadow, 1, wxPENSTYLE_SOLID); in DrawSunkenEdge()