Searched refs:m_limit_z (Results 1 – 2 of 2) sorted by relevance
/dports/graphics/blender/blender-2.91.0/intern/iksolver/intern/ |
H A D | IK_QSegment.cpp | 168 : IK_QSegment(3, false), m_limit_x(false), m_limit_y(false), m_limit_z(false) in IK_QSphericalSegment() 207 m_limit_z = true; in SetLimit() 265 if (m_limit_y == false && m_limit_x == false && m_limit_z == false) in UpdateAngle() 292 if (m_limit_x && m_limit_z) { in UpdateAngle() 306 else if (m_limit_z) { in UpdateAngle() 446 IK_QSwingSegment::IK_QSwingSegment() : IK_QSegment(2, false), m_limit_x(false), m_limit_z(false) in IK_QSwingSegment() 507 if (m_limit_x == false && m_limit_z == false) in UpdateAngle() 515 if (m_limit_x && m_limit_z) { in UpdateAngle() 532 else if (m_limit_z) { in UpdateAngle() 595 m_limit_z = true; in SetLimit()
|
H A D | IK_QSegment.h | 257 bool m_limit_x, m_limit_y, m_limit_z; variable 324 bool m_limit_x, m_limit_z; variable
|