Searched refs:m_lobby_data (Results 1 – 7 of 7) sorted by relevance
827 m_lobby_data->m_any_can_edit = true; in MPLobby()941 if (!m_lobby_data->m_new_game) { in ValidateClientLimits()969 m_lobby_data->m_start_locked = true; in ValidateClientLimits()975 !m_lobby_data->m_new_game && in ValidateClientLimits()1104 if (m_lobby_data->m_seed != "") in EstablishPlayer()1456 if (m_lobby_data->m_new_game) { in react()1667 if (m_lobby_data->m_start_locked) { in react()1793 context<ServerFSM>().m_lobby_data = m_lobby_data; in react()1864 if (m_lobby_data->m_new_game) { in react()1921 context<ServerFSM>().m_lobby_data = m_lobby_data; in react()[all …]
137 std::shared_ptr<MultiplayerLobbyData> m_lobby_data; member200 std::shared_ptr<MultiplayerLobbyData> m_lobby_data; member276 std::shared_ptr<MultiplayerLobbyData> m_lobby_data; member
811 for (auto& entry : m_lobby_data.m_players) { in ChatMessage()857 m_lobby_data = lobby_data; in LobbyUpdate()864 LogPlayerSetupData(m_lobby_data.m_players); in LobbyUpdate()952 m_lobby_data.m_new_game = true; in NewLoadClicked()958 m_lobby_data.m_new_game = false; in NewLoadClicked()977 m_lobby_data.m_save_game_empire_data.clear(); in SaveGameBrowse()994 m_lobby_data.m_players.clear(); in PlayerDataChangedLocally()1036 if (m_lobby_data.m_new_game) { in PopulatePlayerList()1071 if (!m_lobby_data.m_new_game) { in PopulatePlayerList()1099 if (m_lobby_data.m_new_game) { in PopulatePlayerList()[all …]
81 MultiplayerLobbyData m_lobby_data; ///< a copy of the most recently received lobby update variable
243 ExtractLobbyUpdateMessageData(msg, m_lobby_data); in HandleMessage()274 m_networking->SendMessage(LobbyUpdateMessage(m_lobby_data)); in UpdateLobby()279 for (const auto& plr: m_lobby_data.m_players) { in GetLobbyAICount()
160 m_lobby_data.m_players.push_back({Networking::INVALID_PLAYER_ID, ai_plr}); in BOOST_FIXTURE_TEST_SUITE()174 for (auto& plr : m_lobby_data.m_players) { in BOOST_FIXTURE_TEST_SUITE()
34 MultiplayerLobbyData m_lobby_data; ///< Lobby data. variable