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Searched refs:m_max_attrib (Results 1 – 20 of 20) sorted by relevance

/dports/graphics/libosmesa-gallium/mesa-21.3.6/src/gallium/drivers/r600/sfn/
H A Dsfn_shader_vertex.cpp55 m_max_attrib(0) in VertexShaderFromNir()
85 m_max_attrib = sh_info().ninput; in scan_inputs_read()
121 m_attribs.resize(4 * m_max_attrib + 4); in do_allocate_reserved_registers()
122 for (unsigned i = 0; i < m_max_attrib + 1; ++i) { in do_allocate_reserved_registers()
H A Dsfn_shader_vertex.h78 unsigned m_max_attrib; variable
/dports/lang/clover/mesa-21.3.6/src/gallium/drivers/r600/sfn/
H A Dsfn_shader_vertex.cpp55 m_max_attrib(0) in VertexShaderFromNir()
85 m_max_attrib = sh_info().ninput; in scan_inputs_read()
121 m_attribs.resize(4 * m_max_attrib + 4); in do_allocate_reserved_registers()
122 for (unsigned i = 0; i < m_max_attrib + 1; ++i) { in do_allocate_reserved_registers()
H A Dsfn_shader_vertex.h78 unsigned m_max_attrib; variable
/dports/graphics/libosmesa/mesa-21.3.6/src/gallium/drivers/r600/sfn/
H A Dsfn_shader_vertex.cpp55 m_max_attrib(0) in VertexShaderFromNir()
85 m_max_attrib = sh_info().ninput; in scan_inputs_read()
121 m_attribs.resize(4 * m_max_attrib + 4); in do_allocate_reserved_registers()
122 for (unsigned i = 0; i < m_max_attrib + 1; ++i) { in do_allocate_reserved_registers()
H A Dsfn_shader_vertex.h78 unsigned m_max_attrib; variable
/dports/graphics/mesa-libs/mesa-21.3.6/src/gallium/drivers/r600/sfn/
H A Dsfn_shader_vertex.cpp55 m_max_attrib(0) in VertexShaderFromNir()
85 m_max_attrib = sh_info().ninput; in scan_inputs_read()
121 m_attribs.resize(4 * m_max_attrib + 4); in do_allocate_reserved_registers()
122 for (unsigned i = 0; i < m_max_attrib + 1; ++i) { in do_allocate_reserved_registers()
H A Dsfn_shader_vertex.h78 unsigned m_max_attrib; variable
/dports/graphics/mesa-dri/mesa-21.3.6/src/gallium/drivers/r600/sfn/
H A Dsfn_shader_vertex.cpp55 m_max_attrib(0) in VertexShaderFromNir()
85 m_max_attrib = sh_info().ninput; in scan_inputs_read()
121 m_attribs.resize(4 * m_max_attrib + 4); in do_allocate_reserved_registers()
122 for (unsigned i = 0; i < m_max_attrib + 1; ++i) { in do_allocate_reserved_registers()
H A Dsfn_shader_vertex.h78 unsigned m_max_attrib; variable
/dports/graphics/mesa-gallium-va/mesa-21.3.6/src/gallium/drivers/r600/sfn/
H A Dsfn_shader_vertex.cpp55 m_max_attrib(0) in VertexShaderFromNir()
85 m_max_attrib = sh_info().ninput; in scan_inputs_read()
121 m_attribs.resize(4 * m_max_attrib + 4); in do_allocate_reserved_registers()
122 for (unsigned i = 0; i < m_max_attrib + 1; ++i) { in do_allocate_reserved_registers()
H A Dsfn_shader_vertex.h78 unsigned m_max_attrib; variable
/dports/graphics/mesa-dri-gallium/mesa-21.3.6/src/gallium/drivers/r600/sfn/
H A Dsfn_shader_vertex.cpp55 m_max_attrib(0) in VertexShaderFromNir()
85 m_max_attrib = sh_info().ninput; in scan_inputs_read()
121 m_attribs.resize(4 * m_max_attrib + 4); in do_allocate_reserved_registers()
122 for (unsigned i = 0; i < m_max_attrib + 1; ++i) { in do_allocate_reserved_registers()
H A Dsfn_shader_vertex.h78 unsigned m_max_attrib; variable
/dports/graphics/mesa-gallium-xa/mesa-21.3.6/src/gallium/drivers/r600/sfn/
H A Dsfn_shader_vertex.cpp55 m_max_attrib(0) in VertexShaderFromNir()
85 m_max_attrib = sh_info().ninput; in scan_inputs_read()
121 m_attribs.resize(4 * m_max_attrib + 4); in do_allocate_reserved_registers()
122 for (unsigned i = 0; i < m_max_attrib + 1; ++i) { in do_allocate_reserved_registers()
H A Dsfn_shader_vertex.h78 unsigned m_max_attrib; variable
/dports/graphics/mesa-gallium-vdpau/mesa-21.3.6/src/gallium/drivers/r600/sfn/
H A Dsfn_shader_vertex.cpp55 m_max_attrib(0) in VertexShaderFromNir()
85 m_max_attrib = sh_info().ninput; in scan_inputs_read()
121 m_attribs.resize(4 * m_max_attrib + 4); in do_allocate_reserved_registers()
122 for (unsigned i = 0; i < m_max_attrib + 1; ++i) { in do_allocate_reserved_registers()
H A Dsfn_shader_vertex.h78 unsigned m_max_attrib; variable
/dports/graphics/mesa-devel/mesa-22.0-branchpoint-2059-ge8a63cf61ec/src/gallium/drivers/r600/sfn/
H A Dsfn_shader_vertex.cpp55 m_max_attrib(0) in VertexShaderFromNir()
85 m_max_attrib = sh_info().ninput; in scan_inputs_read()
121 m_attribs.resize(4 * m_max_attrib + 4); in do_allocate_reserved_registers()
122 for (unsigned i = 0; i < m_max_attrib + 1; ++i) { in do_allocate_reserved_registers()
H A Dsfn_shader_vertex.h78 unsigned m_max_attrib; variable