Searched refs:m_moveStroke (Results 1 – 1 of 1) sorted by relevance
1000 Stroke *m_moveStroke; member in Game1012 m_moveStroke(NULL), in Game()1327 && !m_moveStroke ) { in handleEditEvent()1328 m_moveStroke = m_scene.strokeAtPoint( mousePoint(ev), in handleEditEvent()1338 && m_moveStroke ) { in handleEditEvent()1339 m_moveStroke = NULL; in handleEditEvent()1343 if ( m_moveStroke ) { in handleEditEvent()1344 m_moveStroke->origin( mousePoint(ev) ); in handleEditEvent()