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Searched refs:m_moveStroke (Results 1 – 1 of 1) sorted by relevance

/dports/games/numptyphysics/numptyphysics/
H A DGame.cpp1000 Stroke *m_moveStroke; member in Game
1012 m_moveStroke(NULL), in Game()
1327 && !m_moveStroke ) { in handleEditEvent()
1328 m_moveStroke = m_scene.strokeAtPoint( mousePoint(ev), in handleEditEvent()
1338 && m_moveStroke ) { in handleEditEvent()
1339 m_moveStroke = NULL; in handleEditEvent()
1343 if ( m_moveStroke ) { in handleEditEvent()
1344 m_moveStroke->origin( mousePoint(ev) ); in handleEditEvent()