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Searched refs:m_nCSR (Results 1 – 3 of 3) sorted by relevance

/dports/games/libretro-play/Play--3cd0a367b5e24c061a6310c68c9fa7f6b531ebd4/Source/gs/
H A DGSHandler.cpp306 m_nCSR = gs->m_nCSR; in Copy()
338 m_nCSR |= CSR_VSYNC_INT; in SetVBlank()
347 m_nCSR ^= CSR_FIELD; in ResetVBlank()
375 m_nCSR |= CSR_HSYNC_INT; in ReadPrivRegister()
432 m_nCSR &= ~CSR_SIGNAL_EVENT; in WritePrivRegister()
436 m_nCSR &= ~CSR_FINISH_EVENT; in WritePrivRegister()
440 m_nCSR &= ~CSR_VSYNC_INT; in WritePrivRegister()
444 m_nCSR |= CSR_RESET; in WritePrivRegister()
456 NotifyEvent(m_nCSR & 0x1F); in WritePrivRegister()
598 m_nCSR |= CSR_SIGNAL_EVENT; in ProcessWriteBuffer()
[all …]
H A DGSHandler.h1017 uint64 m_nCSR; //0x12001000 variable
/dports/games/libretro-play/Play--3cd0a367b5e24c061a6310c68c9fa7f6b531ebd4/Source/gs/GSH_Direct3D9/
H A DGSH_Direct3D9.cpp1180 if(m_nCSR & CSR_FIELD) in SetRenderingContext()