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Searched refs:m_nNameHash (Results 1 – 3 of 3) sorted by relevance

/dports/games/scummvm/scummvm-2.5.1/engines/icb/
H A Dremora_sprite.cpp41 m_nNameHash = NULL_HASH; in InitialiseFromBitmapName()
46 …psBitmap = (_pxBitmap *)rs_remora->Res_open(m_pcName, m_nNameHash, m_pcClusterName, m_nClusterHash… in InitialiseFromBitmapName()
69 m_nNameHash = NULL_HASH; in _remora_sprite()
85 m_nNameHash = oX.m_nNameHash; in _remora_sprite()
95 m_nNameHash = oOpB.m_nNameHash; in operator =()
H A Dremora_sprite_pc.cpp61 …psBitmap = (_pxBitmap *)rs_remora->Res_open(m_pcName, m_nNameHash, m_pcClusterName, m_nClusterHash… in GenericSpriteDraw()
96 …psBitmap = (_pxBitmap *)rs_remora->Res_open(m_pcName, m_nNameHash, m_pcClusterName, m_nClusterHash… in GetHeight()
112 …psBitmap = (_pxBitmap *)rs_remora->Res_open(m_pcName, m_nNameHash, m_pcClusterName, m_nClusterHash… in GetWidth()
H A Dremora_sprite.h91 uint32 m_nNameHash; // The hash version of the name of the sprite. variable