Searched refs:m_nNameHash (Results 1 – 3 of 3) sorted by relevance
/dports/games/scummvm/scummvm-2.5.1/engines/icb/ |
H A D | remora_sprite.cpp | 41 m_nNameHash = NULL_HASH; in InitialiseFromBitmapName() 46 …psBitmap = (_pxBitmap *)rs_remora->Res_open(m_pcName, m_nNameHash, m_pcClusterName, m_nClusterHash… in InitialiseFromBitmapName() 69 m_nNameHash = NULL_HASH; in _remora_sprite() 85 m_nNameHash = oX.m_nNameHash; in _remora_sprite() 95 m_nNameHash = oOpB.m_nNameHash; in operator =()
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H A D | remora_sprite_pc.cpp | 61 …psBitmap = (_pxBitmap *)rs_remora->Res_open(m_pcName, m_nNameHash, m_pcClusterName, m_nClusterHash… in GenericSpriteDraw() 96 …psBitmap = (_pxBitmap *)rs_remora->Res_open(m_pcName, m_nNameHash, m_pcClusterName, m_nClusterHash… in GetHeight() 112 …psBitmap = (_pxBitmap *)rs_remora->Res_open(m_pcName, m_nNameHash, m_pcClusterName, m_nClusterHash… in GetWidth()
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H A D | remora_sprite.h | 91 uint32 m_nNameHash; // The hash version of the name of the sprite. variable
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