Searched refs:m_newUntimedAct (Results 1 – 2 of 2) sorted by relevance
56 , m_newUntimedAct(new QAction(i18n("Untimed game"), this)) in MainWindow()69 m_newAct->addAction(m_newUntimedAct); in MainWindow()70 connect(m_newUntimedAct, &QAction::triggered, this, &MainWindow::startGameDispatcher); in MainWindow()104 if (sender() == m_newUntimedAct) { in startGameDispatcher()
54 QAction *m_newUntimedAct; variable