Searched refs:m_nextItemLeft (Results 1 – 3 of 3) sorted by relevance
70 m_nextItemLeft(m_controlItemMap.end()), in ControlRuler()212 if (m_nextItemLeft == m_controlItemMap.end() || in addCheckVisibleLimits()213 item->xStart() > m_nextItemLeft->second->xStart()) { in addCheckVisibleLimits()215 m_nextItemLeft = it; in addCheckVisibleLimits()286 if (it == m_nextItemLeft) { in removeCheckVisibleLimits()290 --m_nextItemLeft; in removeCheckVisibleLimits()293 else m_nextItemLeft = m_controlItemMap.end(); in removeCheckVisibleLimits()569 m_nextItemLeft = m_controlItemMap.end(); in slotSetPannedRect()577 if (visPos == -1) m_nextItemLeft = it; in slotSetPannedRect()761 m_nextItemLeft = m_controlItemMap.end(); in clear()
203 if (m_nextItemLeft != m_controlItemMap.end()) { in paintEvent()204 lastY = m_nextItemLeft->second->y(); in paintEvent()
240 ControlItemMap::iterator m_nextItemLeft; variable