/dports/x11-toolkits/qt5-quick3d/kde-qtquick3d-5.15.2p19/src/runtimerender/ |
H A D | qssgrenderdefaultmaterialshadergenerator.cpp | 210 QByteArray m_normalizedDirection; member 386 m_normalizedDirection = inLightPrefix + "_areaDir"; in outputDiffuseAreaLighting() 387 addLocalVariable(infragmentShader, m_normalizedDirection, "vec3"); in outputDiffuseAreaLighting() 1186 m_normalizedDirection = tempStr; in generateFragmentShader() 1187 m_normalizedDirection.append("_Frame"); in generateFragmentShader() 1189 addLocalVariable(fragmentShader, m_normalizedDirection, "mat3"); in generateFragmentShader() 1223 m_normalizedDirection = m_relativeDirection; in generateFragmentShader() 1224 m_normalizedDirection.append("_normalized"); in generateFragmentShader() 1241 … fragmentShader << " float " << m_spotAngle << " = dot(" << m_normalizedDirection in generateFragmentShader() 1274 << m_normalizedDirection << ", " in generateFragmentShader() [all …]
|
/dports/games/critterding/critterding-beta12/src/utils/bullet/BulletDynamics/Character/ |
H A D | btKinematicCharacterController.cpp | 275 if (m_normalizedDirection.dot(m_touchingNormal) > btScalar(0.0)) in stepForwardAndStrafe() 331 if (currentDir.dot(m_normalizedDirection) <= btScalar(0.0)) in stepForwardAndStrafe() 398 m_normalizedDirection = getNormalizedVector(m_walkDirection); in setWalkDirection() 416 m_normalizedDirection = getNormalizedVector(m_walkDirection); in setVelocityForTimeInterval()
|
H A D | btKinematicCharacterController.h | 56 btVector3 m_normalizedDirection; variable
|
/dports/games/supertuxkart/SuperTuxKart-1.2-src/lib/bullet/src/BulletDynamics/Character/ |
H A D | btKinematicCharacterController.cpp | 312 if (m_normalizedDirection.dot(m_touchingNormal) > btScalar(0.0)) in stepForwardAndStrafe() 363 if (currentDir.dot(m_normalizedDirection) <= btScalar(0.0)) in stepForwardAndStrafe() 446 m_normalizedDirection = getNormalizedVector(m_walkDirection); in setWalkDirection() 464 m_normalizedDirection = getNormalizedVector(m_walkDirection); in setVelocityForTimeInterval()
|
H A D | btKinematicCharacterController.h | 62 btVector3 m_normalizedDirection; variable
|
/dports/devel/emscripten/emscripten-2.0.3/tests/third_party/bullet/src/BulletDynamics/Character/ |
H A D | btKinematicCharacterController.cpp | 312 if (m_normalizedDirection.dot(m_touchingNormal) > btScalar(0.0)) in stepForwardAndStrafe() 363 if (currentDir.dot(m_normalizedDirection) <= btScalar(0.0)) in stepForwardAndStrafe() 446 m_normalizedDirection = getNormalizedVector(m_walkDirection); in setWalkDirection() 464 m_normalizedDirection = getNormalizedVector(m_walkDirection); in setVelocityForTimeInterval()
|
H A D | btKinematicCharacterController.h | 62 btVector3 m_normalizedDirection; variable
|
/dports/games/OpenTomb/OpenTomb-win32-2018-02-03_alpha/extern/bullet/BulletDynamics/Character/ |
H A D | btKinematicCharacterController.cpp | 344 if (m_normalizedDirection.dot(m_touchingNormal) > btScalar(0.0)) in stepForwardAndStrafe() 396 if (currentDir.dot(m_normalizedDirection) <= btScalar(0.0)) in stepForwardAndStrafe() 560 m_normalizedDirection = getNormalizedVector(m_walkDirection); in setWalkDirection() 578 m_normalizedDirection = getNormalizedVector(m_walkDirection); in setVelocityForTimeInterval()
|
H A D | btKinematicCharacterController.h | 63 btVector3 m_normalizedDirection; in ATTRIBUTE_ALIGNED16() local
|
/dports/devel/bullet/bullet3-3.21/src/BulletDynamics/Character/ |
H A D | btKinematicCharacterController.cpp | 448 if (currentDir.dot(m_normalizedDirection) <= btScalar(0.0)) in stepForwardAndStrafe() 615 m_normalizedDirection = getNormalizedVector(m_walkDirection); in setWalkDirection() 629 m_normalizedDirection = getNormalizedVector(m_walkDirection); in setVelocityForTimeInterval()
|
H A D | btKinematicCharacterController.h | 63 btVector3 m_normalizedDirection; in ATTRIBUTE_ALIGNED16() local
|
/dports/graphics/blender/blender-2.91.0/extern/bullet2/src/BulletDynamics/Character/ |
H A D | btKinematicCharacterController.cpp | 448 if (currentDir.dot(m_normalizedDirection) <= btScalar(0.0)) in stepForwardAndStrafe() 615 m_normalizedDirection = getNormalizedVector(m_walkDirection); in setWalkDirection() 629 m_normalizedDirection = getNormalizedVector(m_walkDirection); in setVelocityForTimeInterval()
|
H A D | btKinematicCharacterController.h | 63 btVector3 m_normalizedDirection; in ATTRIBUTE_ALIGNED16() local
|
/dports/devel/godot/godot-3.2.3-stable/thirdparty/bullet/BulletDynamics/Character/ |
H A D | btKinematicCharacterController.cpp | 448 if (currentDir.dot(m_normalizedDirection) <= btScalar(0.0)) in stepForwardAndStrafe() 615 m_normalizedDirection = getNormalizedVector(m_walkDirection); in setWalkDirection() 629 m_normalizedDirection = getNormalizedVector(m_walkDirection); in setVelocityForTimeInterval()
|
H A D | btKinematicCharacterController.h | 63 btVector3 m_normalizedDirection; in ATTRIBUTE_ALIGNED16() local
|
/dports/devel/godot-tools/godot-3.2.3-stable/thirdparty/bullet/BulletDynamics/Character/ |
H A D | btKinematicCharacterController.cpp | 448 if (currentDir.dot(m_normalizedDirection) <= btScalar(0.0)) in stepForwardAndStrafe() 615 m_normalizedDirection = getNormalizedVector(m_walkDirection); in setWalkDirection() 629 m_normalizedDirection = getNormalizedVector(m_walkDirection); in setVelocityForTimeInterval()
|
H A D | btKinematicCharacterController.h | 63 btVector3 m_normalizedDirection; in ATTRIBUTE_ALIGNED16() local
|
/dports/graphics/urho3d/Urho3D-1.7.1/Source/ThirdParty/Bullet/src/BulletDynamics/Character/ |
H A D | btKinematicCharacterController.cpp | 446 if (currentDir.dot(m_normalizedDirection) <= btScalar(0.0)) in stepForwardAndStrafe() 616 m_normalizedDirection = getNormalizedVector(m_walkDirection); in setWalkDirection() 634 m_normalizedDirection = getNormalizedVector(m_walkDirection); in setVelocityForTimeInterval()
|
H A D | btKinematicCharacterController.h | 65 btVector3 m_normalizedDirection; in ATTRIBUTE_ALIGNED16() local
|
/dports/devel/py-bullet3/bullet3-3.21/src/BulletDynamics/Character/ |
H A D | btKinematicCharacterController.cpp | 448 if (currentDir.dot(m_normalizedDirection) <= btScalar(0.0)) in stepForwardAndStrafe() 615 m_normalizedDirection = getNormalizedVector(m_walkDirection); in setWalkDirection() 629 m_normalizedDirection = getNormalizedVector(m_walkDirection); in setVelocityForTimeInterval()
|
H A D | btKinematicCharacterController.h | 63 btVector3 m_normalizedDirection; in ATTRIBUTE_ALIGNED16() local
|