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Searched refs:m_normalizedDirection (Results 1 – 21 of 21) sorted by relevance

/dports/x11-toolkits/qt5-quick3d/kde-qtquick3d-5.15.2p19/src/runtimerender/
H A Dqssgrenderdefaultmaterialshadergenerator.cpp210 QByteArray m_normalizedDirection; member
386 m_normalizedDirection = inLightPrefix + "_areaDir"; in outputDiffuseAreaLighting()
387 addLocalVariable(infragmentShader, m_normalizedDirection, "vec3"); in outputDiffuseAreaLighting()
1186 m_normalizedDirection = tempStr; in generateFragmentShader()
1187 m_normalizedDirection.append("_Frame"); in generateFragmentShader()
1189 addLocalVariable(fragmentShader, m_normalizedDirection, "mat3"); in generateFragmentShader()
1223 m_normalizedDirection = m_relativeDirection; in generateFragmentShader()
1224 m_normalizedDirection.append("_normalized"); in generateFragmentShader()
1241 … fragmentShader << " float " << m_spotAngle << " = dot(" << m_normalizedDirection in generateFragmentShader()
1274 << m_normalizedDirection << ", " in generateFragmentShader()
[all …]
/dports/games/critterding/critterding-beta12/src/utils/bullet/BulletDynamics/Character/
H A DbtKinematicCharacterController.cpp275 if (m_normalizedDirection.dot(m_touchingNormal) > btScalar(0.0)) in stepForwardAndStrafe()
331 if (currentDir.dot(m_normalizedDirection) <= btScalar(0.0)) in stepForwardAndStrafe()
398 m_normalizedDirection = getNormalizedVector(m_walkDirection); in setWalkDirection()
416 m_normalizedDirection = getNormalizedVector(m_walkDirection); in setVelocityForTimeInterval()
H A DbtKinematicCharacterController.h56 btVector3 m_normalizedDirection; variable
/dports/games/supertuxkart/SuperTuxKart-1.2-src/lib/bullet/src/BulletDynamics/Character/
H A DbtKinematicCharacterController.cpp312 if (m_normalizedDirection.dot(m_touchingNormal) > btScalar(0.0)) in stepForwardAndStrafe()
363 if (currentDir.dot(m_normalizedDirection) <= btScalar(0.0)) in stepForwardAndStrafe()
446 m_normalizedDirection = getNormalizedVector(m_walkDirection); in setWalkDirection()
464 m_normalizedDirection = getNormalizedVector(m_walkDirection); in setVelocityForTimeInterval()
H A DbtKinematicCharacterController.h62 btVector3 m_normalizedDirection; variable
/dports/devel/emscripten/emscripten-2.0.3/tests/third_party/bullet/src/BulletDynamics/Character/
H A DbtKinematicCharacterController.cpp312 if (m_normalizedDirection.dot(m_touchingNormal) > btScalar(0.0)) in stepForwardAndStrafe()
363 if (currentDir.dot(m_normalizedDirection) <= btScalar(0.0)) in stepForwardAndStrafe()
446 m_normalizedDirection = getNormalizedVector(m_walkDirection); in setWalkDirection()
464 m_normalizedDirection = getNormalizedVector(m_walkDirection); in setVelocityForTimeInterval()
H A DbtKinematicCharacterController.h62 btVector3 m_normalizedDirection; variable
/dports/games/OpenTomb/OpenTomb-win32-2018-02-03_alpha/extern/bullet/BulletDynamics/Character/
H A DbtKinematicCharacterController.cpp344 if (m_normalizedDirection.dot(m_touchingNormal) > btScalar(0.0)) in stepForwardAndStrafe()
396 if (currentDir.dot(m_normalizedDirection) <= btScalar(0.0)) in stepForwardAndStrafe()
560 m_normalizedDirection = getNormalizedVector(m_walkDirection); in setWalkDirection()
578 m_normalizedDirection = getNormalizedVector(m_walkDirection); in setVelocityForTimeInterval()
H A DbtKinematicCharacterController.h63 btVector3 m_normalizedDirection; in ATTRIBUTE_ALIGNED16() local
/dports/devel/bullet/bullet3-3.21/src/BulletDynamics/Character/
H A DbtKinematicCharacterController.cpp448 if (currentDir.dot(m_normalizedDirection) <= btScalar(0.0)) in stepForwardAndStrafe()
615 m_normalizedDirection = getNormalizedVector(m_walkDirection); in setWalkDirection()
629 m_normalizedDirection = getNormalizedVector(m_walkDirection); in setVelocityForTimeInterval()
H A DbtKinematicCharacterController.h63 btVector3 m_normalizedDirection; in ATTRIBUTE_ALIGNED16() local
/dports/graphics/blender/blender-2.91.0/extern/bullet2/src/BulletDynamics/Character/
H A DbtKinematicCharacterController.cpp448 if (currentDir.dot(m_normalizedDirection) <= btScalar(0.0)) in stepForwardAndStrafe()
615 m_normalizedDirection = getNormalizedVector(m_walkDirection); in setWalkDirection()
629 m_normalizedDirection = getNormalizedVector(m_walkDirection); in setVelocityForTimeInterval()
H A DbtKinematicCharacterController.h63 btVector3 m_normalizedDirection; in ATTRIBUTE_ALIGNED16() local
/dports/devel/godot/godot-3.2.3-stable/thirdparty/bullet/BulletDynamics/Character/
H A DbtKinematicCharacterController.cpp448 if (currentDir.dot(m_normalizedDirection) <= btScalar(0.0)) in stepForwardAndStrafe()
615 m_normalizedDirection = getNormalizedVector(m_walkDirection); in setWalkDirection()
629 m_normalizedDirection = getNormalizedVector(m_walkDirection); in setVelocityForTimeInterval()
H A DbtKinematicCharacterController.h63 btVector3 m_normalizedDirection; in ATTRIBUTE_ALIGNED16() local
/dports/devel/godot-tools/godot-3.2.3-stable/thirdparty/bullet/BulletDynamics/Character/
H A DbtKinematicCharacterController.cpp448 if (currentDir.dot(m_normalizedDirection) <= btScalar(0.0)) in stepForwardAndStrafe()
615 m_normalizedDirection = getNormalizedVector(m_walkDirection); in setWalkDirection()
629 m_normalizedDirection = getNormalizedVector(m_walkDirection); in setVelocityForTimeInterval()
H A DbtKinematicCharacterController.h63 btVector3 m_normalizedDirection; in ATTRIBUTE_ALIGNED16() local
/dports/graphics/urho3d/Urho3D-1.7.1/Source/ThirdParty/Bullet/src/BulletDynamics/Character/
H A DbtKinematicCharacterController.cpp446 if (currentDir.dot(m_normalizedDirection) <= btScalar(0.0)) in stepForwardAndStrafe()
616 m_normalizedDirection = getNormalizedVector(m_walkDirection); in setWalkDirection()
634 m_normalizedDirection = getNormalizedVector(m_walkDirection); in setVelocityForTimeInterval()
H A DbtKinematicCharacterController.h65 btVector3 m_normalizedDirection; in ATTRIBUTE_ALIGNED16() local
/dports/devel/py-bullet3/bullet3-3.21/src/BulletDynamics/Character/
H A DbtKinematicCharacterController.cpp448 if (currentDir.dot(m_normalizedDirection) <= btScalar(0.0)) in stepForwardAndStrafe()
615 m_normalizedDirection = getNormalizedVector(m_walkDirection); in setWalkDirection()
629 m_normalizedDirection = getNormalizedVector(m_walkDirection); in setVelocityForTimeInterval()
H A DbtKinematicCharacterController.h63 btVector3 m_normalizedDirection; in ATTRIBUTE_ALIGNED16() local