Searched refs:m_numMoves (Results 1 – 2 of 2) sorted by relevance
78 m_numMoves = 0; in setLevelData()281 m_numMoves--; in undo()282 Q_EMIT updateMoves(m_numMoves); in undo()317 m_numMoves++; in redo()318 Q_EMIT updateMoves(m_numMoves); in redo()355 m_numMoves = 0; in undoAll()356 Q_EMIT updateMoves(m_numMoves); in undoAll()395 Q_EMIT updateMoves(m_numMoves); in redoAll()489 m_numMoves++; in moveSelectedAtom()728 for(int i=0;i<m_numMoves;++i) in loadGame()[all …]
158 int m_numMoves; variable