Searched refs:m_numberArray (Results 1 – 2 of 2) sorted by relevance
351 wxLuaBindNumber* GetNumberArray() { return m_numberArray; } in GetNumberArray()456 wxLuaBindNumber* m_numberArray; variable
741 m_numberCount(0), m_numberArray(NULL), in wxLuaBinding()781 if (m_numberArray && (m_numberCount > 0)) in InitBinding()782 … qsort(m_numberArray, m_numberCount, sizeof(wxLuaBindNumber), wxLuaBindNumber_CompareByNameFn); in InitBinding()914 const wxLuaBindNumber* wxlNumber = m_numberArray; in DoRegisterBinding()