Searched refs:m_openglTextureId (Results 1 – 6 of 6) sorted by relevance
778 int m_openglTextureId; member
337 int m_openglTextureId; member341 m_openglTextureId = -1; in clear()3427 texH->m_openglTextureId = openglTextureUniqueId; in processImportedObjects()9335 visualShape.m_openglTextureId = -1; in processDeformable()9344 visualShape.m_openglTextureId = texUid1; in processDeformable()9433 visualShape.m_openglTextureId = texId; in processDeformable()13709 visualShapeStoragePtr->m_openglTextureId = texH->m_openglTextureId; in processRequestVisualShapeInfoCommand()13787 m_data->m_guiHelper->replaceTexture(shapeIndex, texHandle->m_openglTextureId); in processUpdateVisualShapeCommand()13856 m_data->m_guiHelper->replaceTexture(shapeIndex, texHandle->m_openglTextureId); in processUpdateVisualShapeCommand()13941 int gltex = texH->m_openglTextureId; in processChangeTextureCommand()[all …]
867 visualShape.m_openglTextureId = -1; in convertVisualShapes()