Searched refs:m_pMenuSelect (Results 1 – 2 of 2) sorted by relevance
2426 m_pMenuSelect = NULL; in CGameMenuItemZCycle()2445 m_pMenuSelect = NULL; in CGameMenuItemZCycle()2459 m_pMenuSelect = NULL; in ~CGameMenuItemZCycle()2537 if (m_pMenuSelect) in Event()2539 delete m_pMenuSelect; in Event()2540 m_pMenuSelect = NULL; in Event()2552 m_pMenuSelect = new CGameMenu(); in Event()2553 dassert(m_pMenuSelect != NULL); in Event()2582 if (m_pMenuSelect) in Event()2584 delete m_pMenuSelect; in Event()[all …]
369 CGameMenu *m_pMenuSelect; variable