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Searched refs:m_player0Accelerate (Results 1 – 2 of 2) sorted by relevance

/dports/games/ksnakeduel/ksnakeduel-21.12.3/src/
H A Dktron.cpp89 m_player0Accelerate = actionCollection()->addAction( QStringLiteral( "Pl1Ac" )); in KTron()
90 m_player0Accelerate->setText(i18n("Right Player: Accelerator")); in KTron()
91 actionCollection()->setDefaultShortcut(m_player0Accelerate,Qt::Key_0); in KTron()
92 m_player0Accelerate->setEnabled(false); // Alternate handling, because of up/down events in KTron()
93 addAction(m_player0Accelerate); in KTron()
297 if (m_player0Accelerate->shortcuts().contains(e->key())) in keyPressEvent()
309 if (m_player0Accelerate->shortcuts().contains(e->key())) in keyReleaseEvent()
H A Dktron.h79 QAction *m_player0Accelerate; variable