Searched refs:m_progressiveAAPassIndex (Results 1 – 2 of 2) sorted by relevance
74 , m_progressiveAAPassIndex(0) in QSSGLayerRenderData()97 m_progressiveAAPassIndex = 0; in prepareForRender()1139 return m_progressiveAAPassIndex && m_progressiveAAPassIndex < thePrepResult.maxAAPassIndex; in progressiveAARenderRequest()1160 const bool isProgressiveAABlendPass = m_progressiveAAPassIndex in runnableRenderToViewport()1161 && m_progressiveAAPassIndex < thePrepResult.maxAAPassIndex; in runnableRenderToViewport()1197 aaFactorIndex = (m_progressiveAAPassIndex - 1); in runnableRenderToViewport()1241 m_progressiveAAPassIndex = 0; in runnableRenderToViewport()1252 m_progressiveAAPassIndex = 0; in runnableRenderToViewport()1404 if (m_progressiveAAPassIndex > 1 && progAABlendShader) { in runnableRenderToViewport()1420 if (m_progressiveAAPassIndex < thePrepResult.maxAAPassIndex) in runnableRenderToViewport()[all …]
77 quint32 m_progressiveAAPassIndex; member