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Searched refs:m_readyToActive (Results 1 – 2 of 2) sorted by relevance

/dports/games/fillets-ng/fillets-ng-1.0.1/src/level/
H A DRules.h21 bool m_readyToActive; variable
66 void actionActivate() { m_readyToActive = true; } in actionActivate()
H A DRules.cpp31 m_readyToActive = false; in Rules()
254 m_readyToActive = false; in changeState()
694 else if (m_readyToActive) { in getAction()