Searched refs:m_recomputeIfNeeded (Results 1 – 6 of 6) sorted by relevance
66 bool m_recomputeIfNeeded; variable
847 m_settings.m_recomputeIfNeeded = true; in playNextFrame()1586 m_settings.m_recomputeIfNeeded = true; in doButtonPressed()1623 m_settings.m_recomputeIfNeeded = true; in doButtonPressed()1917 m_settings.m_recomputeIfNeeded = true; in OnFrameSliderRelease()1923 m_settings.m_recomputeIfNeeded = false; in OnFrameSliderPress()
585 , m_recomputeIfNeeded(true) in VisualSettings()
273 pr->getRaster(frame - 1, settings.m_recomputeIfNeeded); // the 'getRaster' in onDrawFrame()
192 previewer->getRaster(row, m_visualSettings.m_recomputeIfNeeded); in onButtonPressed()
1534 previewer->getRaster(row, m_visualSettings.m_recomputeIfNeeded); in drawPreview()