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Searched refs:m_recomputeIfNeeded (Results 1 – 6 of 6) sorted by relevance

/dports/multimedia/opentoonz/opentoonz-1.5.0/toonz/sources/include/toonz/
H A Dimagepainter.h66 bool m_recomputeIfNeeded; variable
/dports/multimedia/opentoonz/opentoonz-1.5.0/toonz/sources/toonzqt/
H A Dflipconsole.cpp847 m_settings.m_recomputeIfNeeded = true; in playNextFrame()
1586 m_settings.m_recomputeIfNeeded = true; in doButtonPressed()
1623 m_settings.m_recomputeIfNeeded = true; in doButtonPressed()
1917 m_settings.m_recomputeIfNeeded = true; in OnFrameSliderRelease()
1923 m_settings.m_recomputeIfNeeded = false; in OnFrameSliderPress()
/dports/multimedia/opentoonz/opentoonz-1.5.0/toonz/sources/toonzlib/
H A Dimagepainter.cpp585 , m_recomputeIfNeeded(true) in VisualSettings()
/dports/multimedia/opentoonz/opentoonz-1.5.0/toonz/sources/toonz/
H A Dviewerpane.cpp273 pr->getRaster(frame - 1, settings.m_recomputeIfNeeded); // the 'getRaster' in onDrawFrame()
H A Dsceneviewerevents.cpp192 previewer->getRaster(row, m_visualSettings.m_recomputeIfNeeded); in onButtonPressed()
H A Dsceneviewer.cpp1534 previewer->getRaster(row, m_visualSettings.m_recomputeIfNeeded); in drawPreview()