Home
last modified time | relevance | path

Searched refs:m_referenceAngle (Results 1 – 25 of 103) sorted by relevance

12345

/dports/x11-toolkits/qml-box2d/qml-box2d-21e57f/
H A Dbox2dweldjoint.cpp33 , m_referenceAngle(0.0f) in Box2DWeldJoint()
68 if (m_referenceAngle == referenceAngle) in setReferenceAngle()
71 m_referenceAngle = referenceAngle; in setReferenceAngle()
121 jointDef.referenceAngle = toRadians(m_referenceAngle); in createJoint()
H A Dbox2drevolutejoint.cpp34 , m_referenceAngle(0.0f) in Box2DRevoluteJoint()
73 if (m_referenceAngle == referenceAngle) in setReferenceAngle()
76 m_referenceAngle = referenceAngle; in setReferenceAngle()
172 jointDef.referenceAngle = toRadians(m_referenceAngle); in createJoint()
H A Dbox2dprismaticjoint.cpp33 , m_referenceAngle(0.0f) in Box2DPrismaticJoint()
151 if (m_referenceAngle == referenceAngle) in setReferenceAngle()
154 m_referenceAngle = referenceAngle; in setReferenceAngle()
184 jointDef.referenceAngle = toRadians(m_referenceAngle); in createJoint()
H A Dbox2dweldjoint.h75 float m_referenceAngle; variable
96 return m_referenceAngle; in referenceAngle()
/dports/misc/box2d/box2d-2.4.1/include/box2d/
H A Db2_weld_joint.h85 float GetReferenceAngle() const { return m_referenceAngle; } in GetReferenceAngle()
115 float m_referenceAngle; variable
H A Db2_revolute_joint.h107 float GetReferenceAngle() const { return m_referenceAngle; } in GetReferenceAngle()
186 float m_referenceAngle; variable
H A Db2_prismatic_joint.h110 float GetReferenceAngle() const { return m_referenceAngle; } in GetReferenceAngle()
171 float m_referenceAngle; variable
/dports/devel/juce/JUCE-f37e9a1/modules/juce_box2d/box2d/Dynamics/Joints/
H A Db2WeldJoint.h78 float32 GetReferenceAngle() const { return m_referenceAngle; } in GetReferenceAngle()
108 float32 m_referenceAngle; variable
H A Db2RevoluteJoint.h103 float32 GetReferenceAngle() const { return m_referenceAngle; } in GetReferenceAngle()
179 float32 m_referenceAngle; variable
/dports/devel/love/love-11.3/src/libraries/Box2D/Dynamics/Joints/
H A Db2WeldJoint.h78 float32 GetReferenceAngle() const { return m_referenceAngle; } in GetReferenceAngle()
108 float32 m_referenceAngle; variable
H A Db2RevoluteJoint.h103 float32 GetReferenceAngle() const { return m_referenceAngle; } in GetReferenceAngle()
179 float32 m_referenceAngle; variable
/dports/devel/love08/love-0.8.0/src/libraries/Box2D/Dynamics/Joints/
H A Db2WeldJoint.h78 float32 GetReferenceAngle() const { return m_referenceAngle; } in GetReferenceAngle()
108 float32 m_referenceAngle; variable
H A Db2RevoluteJoint.h103 float32 GetReferenceAngle() const { return m_referenceAngle; } in GetReferenceAngle()
179 float32 m_referenceAngle; variable
/dports/devel/love10/love-0.10.2/src/libraries/Box2D/Dynamics/Joints/
H A Db2WeldJoint.h78 float32 GetReferenceAngle() const { return m_referenceAngle; } in GetReferenceAngle()
108 float32 m_referenceAngle; variable
H A Db2RevoluteJoint.h103 float32 GetReferenceAngle() const { return m_referenceAngle; } in GetReferenceAngle()
179 float32 m_referenceAngle; variable
/dports/games/emptyepsilon/SeriousProton-EE-2021.06.23/src/Box2D/Dynamics/Joints/
H A Db2WeldJoint.h78 float32 GetReferenceAngle() const { return m_referenceAngle; } in GetReferenceAngle()
108 float32 m_referenceAngle; variable
H A Db2RevoluteJoint.h103 float32 GetReferenceAngle() const { return m_referenceAngle; } in GetReferenceAngle()
179 float32 m_referenceAngle; variable
/dports/graphics/urho3d/Urho3D-1.7.1/Source/ThirdParty/Box2D/Box2D/Dynamics/Joints/
H A Db2WeldJoint.h78 float32 GetReferenceAngle() const { return m_referenceAngle; } in GetReferenceAngle()
108 float32 m_referenceAngle; variable
/dports/graphics/py-box2d-py/box2d-py-2.3.8/Box2D/Dynamics/Joints/
H A Db2WeldJoint.h78 float32 GetReferenceAngle() const { return m_referenceAngle; } in GetReferenceAngle()
108 float32 m_referenceAngle; variable
/dports/games/openclaw/OpenClaw-0.0-51-gbac7730/Box2D/Box2D_Install/include/Box2D/Dynamics/Joints/
H A Db2WeldJoint.h78 float32 GetReferenceAngle() const { return m_referenceAngle; } in GetReferenceAngle()
108 float32 m_referenceAngle; variable
/dports/games/openclaw/OpenClaw-0.0-51-gbac7730/ThirdParty/Box2D/Dynamics/Joints/
H A Db2WeldJoint.h78 float32 GetReferenceAngle() const { return m_referenceAngle; } in GetReferenceAngle()
108 float32 m_referenceAngle; variable
/dports/games/openclaw/OpenClaw-0.0-51-gbac7730/Box2D/Box2D/Dynamics/Joints/
H A Db2WeldJoint.h78 float32 GetReferenceAngle() const { return m_referenceAngle; } in GetReferenceAngle()
108 float32 m_referenceAngle; variable
/dports/x11-toolkits/qml-box2d/qml-box2d-21e57f/Box2D/Dynamics/Joints/
H A Db2WeldJoint.h78 float32 GetReferenceAngle() const { return m_referenceAngle; } in GetReferenceAngle()
108 float32 m_referenceAngle; variable
/dports/devel/emscripten/emscripten-2.0.3/tests/third_party/box2d/Box2D/Dynamics/Joints/
H A Db2WeldJoint.h88 float32 GetReferenceAngle() const { return m_referenceAngle; } in GetReferenceAngle()
118 float32 m_referenceAngle; variable
/dports/misc/box2d/box2d-2.4.1/src/dynamics/
H A Db2_revolute_joint.cpp55 m_referenceAngle = def->referenceAngle; in b2RevoluteJoint()
124 m_angle = aB - aA - m_referenceAngle; in InitVelocityConstraints()
262 float angle = aB - aA - m_referenceAngle; in SolvePositionConstraints()
348 return bB->m_sweep.a - bA->m_sweep.a - m_referenceAngle; in GetJointAngle()
451 b2Dump(" jd.referenceAngle = %.9g;\n", m_referenceAngle); in Dump()
480 float angle = aB - aA - m_referenceAngle; in Draw()

12345