Searched refs:m_relY (Results 1 – 4 of 4) sorted by relevance
216 this->m_relY = this->m_inputOperation->getHeight() / (float)this->m_newHeight; in initExecution()254 this->m_relY /= div; in initExecution()278 float ny = ((y - this->m_offsetY) * this->m_relY); in executePixelSampled()283 output, x * this->m_relX, y * this->m_relY, effective_sampler); in executePixelSampled()295 newInput.ymax = (input->ymax - m_offsetY) * this->m_relY + 1; in determineDependingAreaOfInterest()296 newInput.ymin = (input->ymin - m_offsetY) * this->m_relY; in determineDependingAreaOfInterest()
88 float m_relY; variable
309 void relativePositionOffset(int& relX, int& relY) const { relX += m_relX; relY += m_relY; } in relativePositionOffset()310 IntSize relativePositionOffset() const { return IntSize(m_relX, m_relY); } in relativePositionOffset()626 int m_relY; variable
139 , m_relY(0) in RenderLayer()728 m_relX = m_relY = 0; in updateLayerPosition()731 m_relY = renderer()->relativePositionOffsetY(); in updateLayerPosition()732 localPoint.move(m_relX, m_relY); in updateLayerPosition()