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Searched refs:m_renderable (Results 1 – 8 of 8) sorted by relevance

/dports/games/ufoai/ufoai-2.5-source/src/tools/radiant/radiant/render/backend/
H A DOpenGLStateBucketAdd.h11 const OpenGLRenderable& m_renderable; variable
18 m_bucket(bucket), m_renderable(renderable), m_modelview(modelview) { in OpenGLStateBucketAdd()
H A DOpenGLShaderPass.h20 const OpenGLRenderable *m_renderable; variable
23 m_transform(&transform), m_renderable(&renderable) in RenderTransform()
H A DOpenGLShaderPass.cpp34 (*i).m_renderable->render(current.m_state); in flush()
/dports/games/ufoai/ufoai-2.5-source/src/tools/radiant/radiant/entity/
H A Dtargetable.h253 RenderableTargetingEntities m_renderable; variable
257 SelectableInstance(path, parent), m_entity(entity), m_targeted(targetable), m_renderable( in TargetableInstance()
304 m_renderable.render(renderer, volume, world_position()); in render()
/dports/games/gtkradiant/GPL/GtkRadiant/plugins/entity/
H A Dtargetable.h337 RenderableTargetingEntities m_renderable; variable
351 m_renderable(m_targeting.get()) in TargetableInstance()
408 m_renderable.render(renderer, volume, world_position()); in render()
/dports/games/netradiant/netradiant-20150621-src/plugins/entity/
H A Dtargetable.h303 RenderableTargetingEntities m_renderable; variable
317 m_renderable( m_targeting.get() ){ in TargetableInstance()
362 m_renderable.render( renderer, volume, world_position() ); in render()
/dports/games/gtkradiant/GPL/GtkRadiant/radiant/
H A Drenderstate.cpp971 const OpenGLRenderable *m_renderable; member
975 : m_transform(&transform), m_renderable(&renderable), m_light(light) in RenderTransform()
1027 const OpenGLRenderable& m_renderable; member in OpenGLStateBucketAdd
1033 m_bucket(bucket), m_renderable(renderable), m_modelview(modelview) in OpenGLStateBucketAdd()
1038 m_bucket.addRenderable(m_renderable, m_modelview, &light); in operator ()()
2255 (*i).m_renderable->render(current.m_state); in Renderables_flush()
/dports/games/netradiant/netradiant-20150621-src/radiant/
H A Drenderstate.cpp857 const OpenGLRenderable *m_renderable; member
861 : m_transform( &transform ), m_renderable( &renderable ), m_light( light ){ in RenderTransform()
908 const OpenGLRenderable& m_renderable; member in OpenGLStateBucketAdd
914 m_bucket( bucket ), m_renderable( renderable ), m_modelview( modelview ){ in OpenGLStateBucketAdd()
917 m_bucket.addRenderable( m_renderable, m_modelview, &light ); in operator ()()
1972 ( *i ).m_renderable->render( current.m_state ); in Renderables_flush()