Searched refs:m_renderable (Results 1 – 8 of 8) sorted by relevance
/dports/games/ufoai/ufoai-2.5-source/src/tools/radiant/radiant/render/backend/ |
H A D | OpenGLStateBucketAdd.h | 11 const OpenGLRenderable& m_renderable; variable 18 m_bucket(bucket), m_renderable(renderable), m_modelview(modelview) { in OpenGLStateBucketAdd()
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H A D | OpenGLShaderPass.h | 20 const OpenGLRenderable *m_renderable; variable 23 m_transform(&transform), m_renderable(&renderable) in RenderTransform()
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H A D | OpenGLShaderPass.cpp | 34 (*i).m_renderable->render(current.m_state); in flush()
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/dports/games/ufoai/ufoai-2.5-source/src/tools/radiant/radiant/entity/ |
H A D | targetable.h | 253 RenderableTargetingEntities m_renderable; variable 257 SelectableInstance(path, parent), m_entity(entity), m_targeted(targetable), m_renderable( in TargetableInstance() 304 m_renderable.render(renderer, volume, world_position()); in render()
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/dports/games/gtkradiant/GPL/GtkRadiant/plugins/entity/ |
H A D | targetable.h | 337 RenderableTargetingEntities m_renderable; variable 351 m_renderable(m_targeting.get()) in TargetableInstance() 408 m_renderable.render(renderer, volume, world_position()); in render()
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/dports/games/netradiant/netradiant-20150621-src/plugins/entity/ |
H A D | targetable.h | 303 RenderableTargetingEntities m_renderable; variable 317 m_renderable( m_targeting.get() ){ in TargetableInstance() 362 m_renderable.render( renderer, volume, world_position() ); in render()
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/dports/games/gtkradiant/GPL/GtkRadiant/radiant/ |
H A D | renderstate.cpp | 971 const OpenGLRenderable *m_renderable; member 975 : m_transform(&transform), m_renderable(&renderable), m_light(light) in RenderTransform() 1027 const OpenGLRenderable& m_renderable; member in OpenGLStateBucketAdd 1033 m_bucket(bucket), m_renderable(renderable), m_modelview(modelview) in OpenGLStateBucketAdd() 1038 m_bucket.addRenderable(m_renderable, m_modelview, &light); in operator ()() 2255 (*i).m_renderable->render(current.m_state); in Renderables_flush()
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/dports/games/netradiant/netradiant-20150621-src/radiant/ |
H A D | renderstate.cpp | 857 const OpenGLRenderable *m_renderable; member 861 : m_transform( &transform ), m_renderable( &renderable ), m_light( light ){ in RenderTransform() 908 const OpenGLRenderable& m_renderable; member in OpenGLStateBucketAdd 914 m_bucket( bucket ), m_renderable( renderable ), m_modelview( modelview ){ in OpenGLStateBucketAdd() 917 m_bucket.addRenderable( m_renderable, m_modelview, &light ); in operator ()() 1972 ( *i ).m_renderable->render( current.m_state ); in Renderables_flush()
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