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Searched refs:m_rigidDynamic (Results 1 – 4 of 4) sorted by relevance

/dports/devel/bullet/bullet3-3.21/examples/SharedMemory/physx/
H A DURDF2PhysX.cpp39 m_rigidDynamic(0), in URDF2PhysXCachedData()
54 physx::PxRigidDynamic* m_rigidDynamic; member
659 if ((cache.m_rigidStatic == 0) && (cache.m_rigidDynamic == 0)) in ConvertURDF2PhysXInternal()
670 if ((cache.m_rigidStatic == 0) && (cache.m_rigidDynamic == 0)) in ConvertURDF2PhysXInternal()
672 cache.m_rigidDynamic = d; in ConvertURDF2PhysXInternal()
1032 if (cache.m_rigidDynamic) in URDF2PhysX()
1034 scene->addActor(*cache.m_rigidDynamic); in URDF2PhysX()
1035 return cache.m_rigidDynamic; in URDF2PhysX()
H A DPhysXServerCommandProcessor.cpp77 physx::PxRigidDynamic* m_rigidDynamic; member
90 m_rigidDynamic = 0; in clear()
878 if (body->m_rigidDynamic) in processChangeDynamicsInfoCommand()
884 physx::PxRigidBodyExt::updateMassAndInertia(*body->m_rigidDynamic, mass); in processChangeDynamicsInfoCommand()
2102 bodyHandle->m_rigidDynamic = rigidDynamic; in processLoadURDFCommand()
2303 if (bodyHandle->m_rigidDynamic) in processForwardDynamicsCommand()
2304 actor = bodyHandle->m_rigidDynamic; in processForwardDynamicsCommand()
/dports/devel/py-bullet3/bullet3-3.21/examples/SharedMemory/physx/
H A DURDF2PhysX.cpp39 m_rigidDynamic(0), in URDF2PhysXCachedData()
54 physx::PxRigidDynamic* m_rigidDynamic; member
659 if ((cache.m_rigidStatic == 0) && (cache.m_rigidDynamic == 0)) in ConvertURDF2PhysXInternal()
670 if ((cache.m_rigidStatic == 0) && (cache.m_rigidDynamic == 0)) in ConvertURDF2PhysXInternal()
672 cache.m_rigidDynamic = d; in ConvertURDF2PhysXInternal()
1032 if (cache.m_rigidDynamic) in URDF2PhysX()
1034 scene->addActor(*cache.m_rigidDynamic); in URDF2PhysX()
1035 return cache.m_rigidDynamic; in URDF2PhysX()
H A DPhysXServerCommandProcessor.cpp77 physx::PxRigidDynamic* m_rigidDynamic; member
90 m_rigidDynamic = 0; in clear()
878 if (body->m_rigidDynamic) in processChangeDynamicsInfoCommand()
884 physx::PxRigidBodyExt::updateMassAndInertia(*body->m_rigidDynamic, mass); in processChangeDynamicsInfoCommand()
2102 bodyHandle->m_rigidDynamic = rigidDynamic; in processLoadURDFCommand()
2303 if (bodyHandle->m_rigidDynamic) in processForwardDynamicsCommand()
2304 actor = bodyHandle->m_rigidDynamic; in processForwardDynamicsCommand()