Searched refs:m_rigidStatic (Results 1 – 4 of 4) sorted by relevance
38 m_rigidStatic(0), in URDF2PhysXCachedData()53 physx::PxRigidStatic* m_rigidStatic; member659 if ((cache.m_rigidStatic == 0) && (cache.m_rigidDynamic == 0)) in ConvertURDF2PhysXInternal()661 cache.m_rigidStatic = s; in ConvertURDF2PhysXInternal()670 if ((cache.m_rigidStatic == 0) && (cache.m_rigidDynamic == 0)) in ConvertURDF2PhysXInternal()1026 if (cache.m_rigidStatic) in URDF2PhysX()1029 scene->addActor(*cache.m_rigidStatic); in URDF2PhysX()1030 return cache.m_rigidStatic; in URDF2PhysX()
78 physx::PxRigidStatic* m_rigidStatic; member91 m_rigidStatic = 0; in clear()887 if (body->m_rigidStatic) in processChangeDynamicsInfoCommand()2106 bodyHandle->m_rigidStatic = rigidStatic; in processLoadURDFCommand()2305 if (bodyHandle->m_rigidStatic) in processForwardDynamicsCommand()2306 actor = bodyHandle->m_rigidStatic; in processForwardDynamicsCommand()