Searched refs:m_row_delay (Results 1 – 4 of 4) sorted by relevance
423 save_item(NAME(m_row_delay)); in device_start()492 m_row_delay = 0; in device_reset()548 y0 = OVERSCAN_TOP_HEIGHT + m_row_delay - CARD_HEIGHT; in sprites_collide()675 for (h = 0, nexty = (OVERSCAN_TOP_HEIGHT + m_row_delay) * Y_SCALE; in render_color_stack_mode()744 for (h = 0, nexty = (OVERSCAN_TOP_HEIGHT + m_row_delay) * Y_SCALE; in render_fg_bg_mode()800 nextY = (s->ypos - CARD_HEIGHT + OVERSCAN_TOP_HEIGHT + m_row_delay) * Y_SCALE; in copy_sprites_to_background()881 int y0 = OVERSCAN_TOP_HEIGHT + m_row_delay; in draw_background()1020 int y0 = OVERSCAN_TOP_HEIGHT + m_row_delay - CARD_HEIGHT; in draw_sprites()1117 … * X_SCALE, (OVERSCAN_TOP_HEIGHT + (m_top_edge_inhibit ? CARD_HEIGHT : m_row_delay)) * Y_SCALE, m_… in draw_borders()1306 m_row_delay = data & STIC_VDR_DEL; in write()
94 int read_row_delay() { return m_row_delay; } in read_row_delay()172 int m_row_delay; variable