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Searched refs:m_sAx (Results 1 – 24 of 24) sorted by relevance

/dports/misc/box2d/box2d-2.4.1/src/dynamics/
H A Db2_wheel_joint.cpp136 m_sAx = b2Cross(d + rA, m_ax); in InitVelocityConstraints()
139 const float invMass = mA + mB + iA * m_sAx * m_sAx + iB * m_sBx * m_sBx; in InitVelocityConstraints()
213 float LA = m_impulse * m_sAy + axialImpulse * m_sAx + m_motorImpulse; in InitVelocityConstraints()
249 float Cdot = b2Dot(m_ax, vB - vA) + m_sBx * wB - m_sAx * wA; in SolveVelocityConstraints()
254 float LA = impulse * m_sAx; in SolveVelocityConstraints()
283 float Cdot = b2Dot(m_ax, vB - vA) + m_sBx * wB - m_sAx * wA; in SolveVelocityConstraints()
290 float LA = impulse * m_sAx; in SolveVelocityConstraints()
304 float Cdot = b2Dot(m_ax, vA - vB) + m_sAx * wA - m_sBx * wB; in SolveVelocityConstraints()
311 float LA = impulse * m_sAx; in SolveVelocityConstraints()
/dports/devel/juce/JUCE-f37e9a1/modules/juce_box2d/box2d/Dynamics/Joints/
H A Db2WheelJoint.cpp129 m_sAx = b2Cross(d + rA, m_ax); in InitVelocityConstraints()
132 float32 invMass = mA + mB + iA * m_sAx * m_sAx + iB * m_sBx * m_sBx; in InitVelocityConstraints()
194 float32 LA = m_impulse * m_sAy + m_springImpulse * m_sAx + m_motorImpulse; in InitVelocityConstraints()
228 float32 Cdot = b2Dot(m_ax, vB - vA) + m_sBx * wB - m_sAx * wA; in SolveVelocityConstraints()
233 float32 LA = impulse * m_sAx; in SolveVelocityConstraints()
H A Db2WheelJoint.h172 float32 m_sAx, m_sBx; variable
/dports/devel/love/love-11.3/src/libraries/Box2D/Dynamics/Joints/
H A Db2WheelJoint.cpp129 m_sAx = b2Cross(d + rA, m_ax); in InitVelocityConstraints()
132 float32 invMass = mA + mB + iA * m_sAx * m_sAx + iB * m_sBx * m_sBx; in InitVelocityConstraints()
194 float32 LA = m_impulse * m_sAy + m_springImpulse * m_sAx + m_motorImpulse; in InitVelocityConstraints()
228 float32 Cdot = b2Dot(m_ax, vB - vA) + m_sBx * wB - m_sAx * wA; in SolveVelocityConstraints()
233 float32 LA = impulse * m_sAx; in SolveVelocityConstraints()
H A Db2WheelJoint.h169 float32 m_sAx, m_sBx; variable
/dports/devel/love08/love-0.8.0/src/libraries/Box2D/Dynamics/Joints/
H A Db2WheelJoint.cpp129 m_sAx = b2Cross(d + rA, m_ax); in InitVelocityConstraints()
132 float32 invMass = mA + mB + iA * m_sAx * m_sAx + iB * m_sBx * m_sBx; in InitVelocityConstraints()
194 float32 LA = m_impulse * m_sAy + m_springImpulse * m_sAx + m_motorImpulse; in InitVelocityConstraints()
228 float32 Cdot = b2Dot(m_ax, vB - vA) + m_sBx * wB - m_sAx * wA; in SolveVelocityConstraints()
233 float32 LA = impulse * m_sAx; in SolveVelocityConstraints()
H A Db2WheelJoint.h172 float32 m_sAx, m_sBx; variable
/dports/devel/love10/love-0.10.2/src/libraries/Box2D/Dynamics/Joints/
H A Db2WheelJoint.cpp129 m_sAx = b2Cross(d + rA, m_ax); in InitVelocityConstraints()
132 float32 invMass = mA + mB + iA * m_sAx * m_sAx + iB * m_sBx * m_sBx; in InitVelocityConstraints()
194 float32 LA = m_impulse * m_sAy + m_springImpulse * m_sAx + m_motorImpulse; in InitVelocityConstraints()
228 float32 Cdot = b2Dot(m_ax, vB - vA) + m_sBx * wB - m_sAx * wA; in SolveVelocityConstraints()
233 float32 LA = impulse * m_sAx; in SolveVelocityConstraints()
H A Db2WheelJoint.h169 float32 m_sAx, m_sBx; variable
/dports/graphics/py-box2d-py/box2d-py-2.3.8/Box2D/Dynamics/Joints/
H A Db2WheelJoint.cpp129 m_sAx = b2Cross(d + rA, m_ax); in InitVelocityConstraints()
132 float32 invMass = mA + mB + iA * m_sAx * m_sAx + iB * m_sBx * m_sBx; in InitVelocityConstraints()
194 float32 LA = m_impulse * m_sAy + m_springImpulse * m_sAx + m_motorImpulse; in InitVelocityConstraints()
228 float32 Cdot = b2Dot(m_ax, vB - vA) + m_sBx * wB - m_sAx * wA; in SolveVelocityConstraints()
233 float32 LA = impulse * m_sAx; in SolveVelocityConstraints()
H A Db2WheelJoint.h172 float32 m_sAx, m_sBx; variable
/dports/devel/emscripten/emscripten-2.0.3/tests/third_party/box2d/Box2D/Dynamics/Joints/
H A Db2WheelJoint.cpp129 m_sAx = b2Cross(d + rA, m_ax); in InitVelocityConstraints()
132 float32 invMass = mA + mB + iA * m_sAx * m_sAx + iB * m_sBx * m_sBx; in InitVelocityConstraints()
194 float32 LA = m_impulse * m_sAy + m_springImpulse * m_sAx + m_motorImpulse; in InitVelocityConstraints()
228 float32 Cdot = b2Dot(m_ax, vB - vA) + m_sBx * wB - m_sAx * wA; in SolveVelocityConstraints()
233 float32 LA = impulse * m_sAx; in SolveVelocityConstraints()
H A Db2WheelJoint.h183 float32 m_sAx, m_sBx; variable
/dports/games/emptyepsilon/SeriousProton-EE-2021.06.23/src/Box2D/Dynamics/Joints/
H A Db2WheelJoint.cpp129 m_sAx = b2Cross(d + rA, m_ax); in InitVelocityConstraints()
132 float32 invMass = mA + mB + iA * m_sAx * m_sAx + iB * m_sBx * m_sBx; in InitVelocityConstraints()
194 float32 LA = m_impulse * m_sAy + m_springImpulse * m_sAx + m_motorImpulse; in InitVelocityConstraints()
228 float32 Cdot = b2Dot(m_ax, vB - vA) + m_sBx * wB - m_sAx * wA; in SolveVelocityConstraints()
233 float32 LA = impulse * m_sAx; in SolveVelocityConstraints()
H A Db2WheelJoint.h170 float32 m_sAx, m_sBx; variable
/dports/x11-toolkits/qml-box2d/qml-box2d-21e57f/Box2D/Dynamics/Joints/
H A Db2WheelJoint.cpp129 m_sAx = b2Cross(d + rA, m_ax); in InitVelocityConstraints()
132 float32 invMass = mA + mB + iA * m_sAx * m_sAx + iB * m_sBx * m_sBx; in InitVelocityConstraints()
194 float32 LA = m_impulse * m_sAy + m_springImpulse * m_sAx + m_motorImpulse; in InitVelocityConstraints()
228 float32 Cdot = b2Dot(m_ax, vB - vA) + m_sBx * wB - m_sAx * wA; in SolveVelocityConstraints()
233 float32 LA = impulse * m_sAx; in SolveVelocityConstraints()
H A Db2WheelJoint.h169 float32 m_sAx, m_sBx; variable
/dports/graphics/urho3d/Urho3D-1.7.1/Source/ThirdParty/Box2D/Box2D/Dynamics/Joints/
H A Db2WheelJoint.cpp129 m_sAx = b2Cross(d + rA, m_ax); in InitVelocityConstraints()
132 float32 invMass = mA + mB + iA * m_sAx * m_sAx + iB * m_sBx * m_sBx; in InitVelocityConstraints()
194 float32 LA = m_impulse * m_sAy + m_springImpulse * m_sAx + m_motorImpulse; in InitVelocityConstraints()
228 float32 Cdot = b2Dot(m_ax, vB - vA) + m_sBx * wB - m_sAx * wA; in SolveVelocityConstraints()
233 float32 LA = impulse * m_sAx; in SolveVelocityConstraints()
H A Db2WheelJoint.h175 float32 m_sAx, m_sBx; variable
/dports/games/openclaw/OpenClaw-0.0-51-gbac7730/Box2D/Box2D/Dynamics/Joints/
H A Db2WheelJoint.cpp129 m_sAx = b2Cross(d + rA, m_ax); in InitVelocityConstraints()
132 float32 invMass = mA + mB + iA * m_sAx * m_sAx + iB * m_sBx * m_sBx; in InitVelocityConstraints()
194 float32 LA = m_impulse * m_sAy + m_springImpulse * m_sAx + m_motorImpulse; in InitVelocityConstraints()
228 float32 Cdot = b2Dot(m_ax, vB - vA) + m_sBx * wB - m_sAx * wA; in SolveVelocityConstraints()
233 float32 LA = impulse * m_sAx; in SolveVelocityConstraints()
H A Db2WheelJoint.h175 float32 m_sAx, m_sBx; variable
/dports/misc/box2d/box2d-2.4.1/include/box2d/
H A Db2_wheel_joint.h217 float m_sAx, m_sBx; variable
/dports/games/openclaw/OpenClaw-0.0-51-gbac7730/Box2D/Box2D_Install/include/Box2D/Dynamics/Joints/
H A Db2WheelJoint.h175 float32 m_sAx, m_sBx; variable
/dports/games/openclaw/OpenClaw-0.0-51-gbac7730/ThirdParty/Box2D/Dynamics/Joints/
H A Db2WheelJoint.h175 float32 m_sAx, m_sBx; variable