/dports/misc/box2d/box2d-2.4.1/src/dynamics/ |
H A D | b2_wheel_joint.cpp | 136 m_sAx = b2Cross(d + rA, m_ax); in InitVelocityConstraints() 139 const float invMass = mA + mB + iA * m_sAx * m_sAx + iB * m_sBx * m_sBx; in InitVelocityConstraints() 213 float LA = m_impulse * m_sAy + axialImpulse * m_sAx + m_motorImpulse; in InitVelocityConstraints() 249 float Cdot = b2Dot(m_ax, vB - vA) + m_sBx * wB - m_sAx * wA; in SolveVelocityConstraints() 254 float LA = impulse * m_sAx; in SolveVelocityConstraints() 283 float Cdot = b2Dot(m_ax, vB - vA) + m_sBx * wB - m_sAx * wA; in SolveVelocityConstraints() 290 float LA = impulse * m_sAx; in SolveVelocityConstraints() 304 float Cdot = b2Dot(m_ax, vA - vB) + m_sAx * wA - m_sBx * wB; in SolveVelocityConstraints() 311 float LA = impulse * m_sAx; in SolveVelocityConstraints()
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/dports/devel/juce/JUCE-f37e9a1/modules/juce_box2d/box2d/Dynamics/Joints/ |
H A D | b2WheelJoint.cpp | 129 m_sAx = b2Cross(d + rA, m_ax); in InitVelocityConstraints() 132 float32 invMass = mA + mB + iA * m_sAx * m_sAx + iB * m_sBx * m_sBx; in InitVelocityConstraints() 194 float32 LA = m_impulse * m_sAy + m_springImpulse * m_sAx + m_motorImpulse; in InitVelocityConstraints() 228 float32 Cdot = b2Dot(m_ax, vB - vA) + m_sBx * wB - m_sAx * wA; in SolveVelocityConstraints() 233 float32 LA = impulse * m_sAx; in SolveVelocityConstraints()
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H A D | b2WheelJoint.h | 172 float32 m_sAx, m_sBx; variable
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/dports/devel/love/love-11.3/src/libraries/Box2D/Dynamics/Joints/ |
H A D | b2WheelJoint.cpp | 129 m_sAx = b2Cross(d + rA, m_ax); in InitVelocityConstraints() 132 float32 invMass = mA + mB + iA * m_sAx * m_sAx + iB * m_sBx * m_sBx; in InitVelocityConstraints() 194 float32 LA = m_impulse * m_sAy + m_springImpulse * m_sAx + m_motorImpulse; in InitVelocityConstraints() 228 float32 Cdot = b2Dot(m_ax, vB - vA) + m_sBx * wB - m_sAx * wA; in SolveVelocityConstraints() 233 float32 LA = impulse * m_sAx; in SolveVelocityConstraints()
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H A D | b2WheelJoint.h | 169 float32 m_sAx, m_sBx; variable
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/dports/devel/love08/love-0.8.0/src/libraries/Box2D/Dynamics/Joints/ |
H A D | b2WheelJoint.cpp | 129 m_sAx = b2Cross(d + rA, m_ax); in InitVelocityConstraints() 132 float32 invMass = mA + mB + iA * m_sAx * m_sAx + iB * m_sBx * m_sBx; in InitVelocityConstraints() 194 float32 LA = m_impulse * m_sAy + m_springImpulse * m_sAx + m_motorImpulse; in InitVelocityConstraints() 228 float32 Cdot = b2Dot(m_ax, vB - vA) + m_sBx * wB - m_sAx * wA; in SolveVelocityConstraints() 233 float32 LA = impulse * m_sAx; in SolveVelocityConstraints()
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H A D | b2WheelJoint.h | 172 float32 m_sAx, m_sBx; variable
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/dports/devel/love10/love-0.10.2/src/libraries/Box2D/Dynamics/Joints/ |
H A D | b2WheelJoint.cpp | 129 m_sAx = b2Cross(d + rA, m_ax); in InitVelocityConstraints() 132 float32 invMass = mA + mB + iA * m_sAx * m_sAx + iB * m_sBx * m_sBx; in InitVelocityConstraints() 194 float32 LA = m_impulse * m_sAy + m_springImpulse * m_sAx + m_motorImpulse; in InitVelocityConstraints() 228 float32 Cdot = b2Dot(m_ax, vB - vA) + m_sBx * wB - m_sAx * wA; in SolveVelocityConstraints() 233 float32 LA = impulse * m_sAx; in SolveVelocityConstraints()
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H A D | b2WheelJoint.h | 169 float32 m_sAx, m_sBx; variable
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/dports/graphics/py-box2d-py/box2d-py-2.3.8/Box2D/Dynamics/Joints/ |
H A D | b2WheelJoint.cpp | 129 m_sAx = b2Cross(d + rA, m_ax); in InitVelocityConstraints() 132 float32 invMass = mA + mB + iA * m_sAx * m_sAx + iB * m_sBx * m_sBx; in InitVelocityConstraints() 194 float32 LA = m_impulse * m_sAy + m_springImpulse * m_sAx + m_motorImpulse; in InitVelocityConstraints() 228 float32 Cdot = b2Dot(m_ax, vB - vA) + m_sBx * wB - m_sAx * wA; in SolveVelocityConstraints() 233 float32 LA = impulse * m_sAx; in SolveVelocityConstraints()
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H A D | b2WheelJoint.h | 172 float32 m_sAx, m_sBx; variable
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/dports/devel/emscripten/emscripten-2.0.3/tests/third_party/box2d/Box2D/Dynamics/Joints/ |
H A D | b2WheelJoint.cpp | 129 m_sAx = b2Cross(d + rA, m_ax); in InitVelocityConstraints() 132 float32 invMass = mA + mB + iA * m_sAx * m_sAx + iB * m_sBx * m_sBx; in InitVelocityConstraints() 194 float32 LA = m_impulse * m_sAy + m_springImpulse * m_sAx + m_motorImpulse; in InitVelocityConstraints() 228 float32 Cdot = b2Dot(m_ax, vB - vA) + m_sBx * wB - m_sAx * wA; in SolveVelocityConstraints() 233 float32 LA = impulse * m_sAx; in SolveVelocityConstraints()
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H A D | b2WheelJoint.h | 183 float32 m_sAx, m_sBx; variable
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/dports/games/emptyepsilon/SeriousProton-EE-2021.06.23/src/Box2D/Dynamics/Joints/ |
H A D | b2WheelJoint.cpp | 129 m_sAx = b2Cross(d + rA, m_ax); in InitVelocityConstraints() 132 float32 invMass = mA + mB + iA * m_sAx * m_sAx + iB * m_sBx * m_sBx; in InitVelocityConstraints() 194 float32 LA = m_impulse * m_sAy + m_springImpulse * m_sAx + m_motorImpulse; in InitVelocityConstraints() 228 float32 Cdot = b2Dot(m_ax, vB - vA) + m_sBx * wB - m_sAx * wA; in SolveVelocityConstraints() 233 float32 LA = impulse * m_sAx; in SolveVelocityConstraints()
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H A D | b2WheelJoint.h | 170 float32 m_sAx, m_sBx; variable
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/dports/x11-toolkits/qml-box2d/qml-box2d-21e57f/Box2D/Dynamics/Joints/ |
H A D | b2WheelJoint.cpp | 129 m_sAx = b2Cross(d + rA, m_ax); in InitVelocityConstraints() 132 float32 invMass = mA + mB + iA * m_sAx * m_sAx + iB * m_sBx * m_sBx; in InitVelocityConstraints() 194 float32 LA = m_impulse * m_sAy + m_springImpulse * m_sAx + m_motorImpulse; in InitVelocityConstraints() 228 float32 Cdot = b2Dot(m_ax, vB - vA) + m_sBx * wB - m_sAx * wA; in SolveVelocityConstraints() 233 float32 LA = impulse * m_sAx; in SolveVelocityConstraints()
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H A D | b2WheelJoint.h | 169 float32 m_sAx, m_sBx; variable
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/dports/graphics/urho3d/Urho3D-1.7.1/Source/ThirdParty/Box2D/Box2D/Dynamics/Joints/ |
H A D | b2WheelJoint.cpp | 129 m_sAx = b2Cross(d + rA, m_ax); in InitVelocityConstraints() 132 float32 invMass = mA + mB + iA * m_sAx * m_sAx + iB * m_sBx * m_sBx; in InitVelocityConstraints() 194 float32 LA = m_impulse * m_sAy + m_springImpulse * m_sAx + m_motorImpulse; in InitVelocityConstraints() 228 float32 Cdot = b2Dot(m_ax, vB - vA) + m_sBx * wB - m_sAx * wA; in SolveVelocityConstraints() 233 float32 LA = impulse * m_sAx; in SolveVelocityConstraints()
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H A D | b2WheelJoint.h | 175 float32 m_sAx, m_sBx; variable
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/dports/games/openclaw/OpenClaw-0.0-51-gbac7730/Box2D/Box2D/Dynamics/Joints/ |
H A D | b2WheelJoint.cpp | 129 m_sAx = b2Cross(d + rA, m_ax); in InitVelocityConstraints() 132 float32 invMass = mA + mB + iA * m_sAx * m_sAx + iB * m_sBx * m_sBx; in InitVelocityConstraints() 194 float32 LA = m_impulse * m_sAy + m_springImpulse * m_sAx + m_motorImpulse; in InitVelocityConstraints() 228 float32 Cdot = b2Dot(m_ax, vB - vA) + m_sBx * wB - m_sAx * wA; in SolveVelocityConstraints() 233 float32 LA = impulse * m_sAx; in SolveVelocityConstraints()
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H A D | b2WheelJoint.h | 175 float32 m_sAx, m_sBx; variable
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/dports/misc/box2d/box2d-2.4.1/include/box2d/ |
H A D | b2_wheel_joint.h | 217 float m_sAx, m_sBx; variable
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/dports/games/openclaw/OpenClaw-0.0-51-gbac7730/Box2D/Box2D_Install/include/Box2D/Dynamics/Joints/ |
H A D | b2WheelJoint.h | 175 float32 m_sAx, m_sBx; variable
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/dports/games/openclaw/OpenClaw-0.0-51-gbac7730/ThirdParty/Box2D/Dynamics/Joints/ |
H A D | b2WheelJoint.h | 175 float32 m_sAx, m_sBx; variable
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