/dports/x11-toolkits/wxgtk28-contrib/wxGTK-2.8.12/contrib/samples/ogl/studio/ |
H A D | doc.cpp | 216 m_savedState = savedState; in csCommandState() 224 if (m_savedState) in ~csCommandState() 226 m_savedState->SetCanvas(NULL); in ~csCommandState() 227 delete m_savedState; in ~csCommandState() 272 m_savedState = m_shapeOnCanvas; in Do() 306 m_shapeOnCanvas = m_savedState; in Do() 307 m_savedState = NULL; in Do() 342 m_savedState = NULL; in Do() 418 delete m_savedState; in Do() 421 m_savedState = tempShape; in Do() [all …]
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H A D | doc.h | 114 inline void SetSavedState(wxShape *s) { m_savedState = s; } in SetSavedState() 115 inline wxShape *GetSavedState() const { return m_savedState; } in GetSavedState() 120 wxShape* m_savedState; // Previous state, for restoring on Undo
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/dports/x11-toolkits/wxgtk28-common/wxGTK-2.8.12/contrib/samples/ogl/studio/ |
H A D | doc.cpp | 216 m_savedState = savedState; in csCommandState() 224 if (m_savedState) in ~csCommandState() 226 m_savedState->SetCanvas(NULL); in ~csCommandState() 227 delete m_savedState; in ~csCommandState() 272 m_savedState = m_shapeOnCanvas; in Do() 306 m_shapeOnCanvas = m_savedState; in Do() 307 m_savedState = NULL; in Do() 342 m_savedState = NULL; in Do() 418 delete m_savedState; in Do() 421 m_savedState = tempShape; in Do() [all …]
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H A D | doc.h | 114 inline void SetSavedState(wxShape *s) { m_savedState = s; } in SetSavedState() 115 inline wxShape *GetSavedState() const { return m_savedState; } in GetSavedState() 120 wxShape* m_savedState; // Previous state, for restoring on Undo
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/dports/x11-toolkits/wxgtk28-contrib-common/wxGTK-2.8.12/contrib/samples/ogl/studio/ |
H A D | doc.cpp | 216 m_savedState = savedState; in csCommandState() 224 if (m_savedState) in ~csCommandState() 226 m_savedState->SetCanvas(NULL); in ~csCommandState() 227 delete m_savedState; in ~csCommandState() 272 m_savedState = m_shapeOnCanvas; in Do() 306 m_shapeOnCanvas = m_savedState; in Do() 307 m_savedState = NULL; in Do() 342 m_savedState = NULL; in Do() 418 delete m_savedState; in Do() 421 m_savedState = tempShape; in Do() [all …]
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H A D | doc.h | 114 inline void SetSavedState(wxShape *s) { m_savedState = s; } in SetSavedState() 115 inline wxShape *GetSavedState() const { return m_savedState; } in GetSavedState() 120 wxShape* m_savedState; // Previous state, for restoring on Undo
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/dports/x11-toolkits/wxgtk28/wxGTK-2.8.12/contrib/samples/ogl/studio/ |
H A D | doc.cpp | 216 m_savedState = savedState; in csCommandState() 224 if (m_savedState) in ~csCommandState() 226 m_savedState->SetCanvas(NULL); in ~csCommandState() 227 delete m_savedState; in ~csCommandState() 272 m_savedState = m_shapeOnCanvas; in Do() 306 m_shapeOnCanvas = m_savedState; in Do() 307 m_savedState = NULL; in Do() 342 m_savedState = NULL; in Do() 418 delete m_savedState; in Do() 421 m_savedState = tempShape; in Do() [all …]
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H A D | doc.h | 114 inline void SetSavedState(wxShape *s) { m_savedState = s; } in SetSavedState() 115 inline wxShape *GetSavedState() const { return m_savedState; } in GetSavedState() 120 wxShape* m_savedState; // Previous state, for restoring on Undo
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/dports/games/ksirk/ksirk-21.12.3/ksirk/SaveLoad/ |
H A D | ksirkgamexmlhandler.cpp | 69 m_savedState = GameLogic::GameAutomaton::GameState(atts.value("state").toInt()); in startElement() 70 m_game.automaton()->savedState(m_savedState); in startElement() 237 m_waitedPlayers[0].state = m_savedState; in endElement() 242 m_game.automaton()->state(m_savedState); in endElement()
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H A D | ksirkgamexmlhandler.h | 92 GameLogic::GameAutomaton::GameState m_savedState; variable
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/dports/multimedia/qt5-multimedia/kde-qtmultimedia-5.15.2p3/src/plugins/android/src/mediacapture/ |
H A D | qandroidcamerasession.cpp | 70 , m_savedState(-1) in Q_GLOBAL_STATIC() 130 m_savedState = state; in setState() 917 m_savedState = m_state; in onApplicationStateChanged() 924 if (m_savedState != -1) { in onApplicationStateChanged() 925 setStateHelper(QCamera::State(m_savedState)); in onApplicationStateChanged() 926 m_savedState = -1; in onApplicationStateChanged()
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H A D | qandroidcamerasession.h | 178 int m_savedState; variable
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/dports/devel/bullet/bullet3-3.21/examples/MultiThreadedDemo/ |
H A D | CommonRigidBodyMTBase.h | 65 int m_savedState; member 335 m_savedState = m_pickedBody->getActivationState(); in pickBody() 384 m_pickedBody->forceActivationState(m_savedState); in removePickingConstraint()
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/dports/devel/bullet/bullet3-3.21/examples/CommonInterfaces/ |
H A D | CommonRigidBodyBase.h | 27 int m_savedState; member 332 m_savedState = m_pickedBody->getActivationState(); in pickBody() 381 m_pickedBody->forceActivationState(m_savedState); in removePickingConstraint()
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/dports/devel/py-bullet3/bullet3-3.21/examples/MultiThreadedDemo/ |
H A D | CommonRigidBodyMTBase.h | 65 int m_savedState; member 335 m_savedState = m_pickedBody->getActivationState(); in pickBody() 384 m_pickedBody->forceActivationState(m_savedState); in removePickingConstraint()
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/dports/devel/py-bullet3/bullet3-3.21/examples/CommonInterfaces/ |
H A D | CommonRigidBodyBase.h | 27 int m_savedState; member 332 m_savedState = m_pickedBody->getActivationState(); in pickBody() 381 m_pickedBody->forceActivationState(m_savedState); in removePickingConstraint()
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/dports/cad/ktechlab/ktechlab-0.50.0/src/ |
H A D | itemdocument.cpp | 69 m_savedState = nullptr; in ItemDocument() 194 m_savedState = m_currentState; in writeFile() 222 m_savedState = m_currentState; in openURL() 337 if (!m_savedState) in requestStateSave() 338 m_savedState = m_currentState; in requestStateSave() 340 setModified( m_savedState != m_currentState ); in requestStateSave() 406 setModified( m_savedState != m_currentState ); in undo() 424 setModified( m_savedState != m_currentState ); in redo()
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H A D | itemdocument.h | 399 ItemDocumentData *m_savedState; // Pointer to the document data that holds the state when it saved variable
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/dports/games/ksirk/ksirk-21.12.3/ksirk/GameLogic/ |
H A D | gameautomaton.h | 284 inline void savedState(GameState state) {m_savedState = state;} in savedState() 551 GameState m_savedState; variable
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H A D | gameautomaton.cpp | 158 m_savedState(INVALID), in GameAutomaton() 1431 if (m_state == INIT && m_savedState == INVALID) in startGame() 1451 …SIRK_LOG) << "at " << __FILE__ << ", line " << __LINE__ << ", setting state to " << m_savedState ; in startGame() 1452 state(m_savedState); in startGame() 1454 m_game->displayButtonsForState(m_savedState); in startGame() 1456 m_savedState = INVALID; in startGame()
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/dports/graphics/digikam/digikam-7.4.0/core/utilities/geolocation/geoiface/items/ |
H A D | gpsitemcontainer.cpp | 138 m_savedState (), in GPSItemContainer() 402 m_savedState = m_gpsData; in loadImageData() 988 m_savedState = m_gpsData; in saveChanges() 1009 m_dirty = !(container == m_savedState); in restoreGPSData()
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H A D | gpsitemcontainer.h | 194 GPSDataContainer m_savedState; variable
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/dports/graphics/digikam/digikam-7.4.0/core/libs/database/item/containers/ |
H A D | itemgps.cpp | 65 m_savedState = m_gpsData; in loadImageData()
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/dports/x11-toolkits/wxgtk30/wxWidgets-3.0.5.1/samples/propgrid/ |
H A D | propgrid.h | 155 wxString m_savedState; variable
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/dports/x11-toolkits/py-wxPython40/wxPython-4.0.7/ext/wxWidgets/samples/propgrid/ |
H A D | propgrid.h | 155 wxString m_savedState; variable
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