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Searched refs:m_saved_designs (Results 1 – 2 of 2) sorted by relevance

/dports/games/freeorion/freeorion-0.4.10.2/UI/
H A DDesignWnd.h39 …std::unique_ptr<Designs> m_saved_designs; // loaded from saved design script files, can be a… variable
H A DDesignWnd.cpp449 const auto& it = m_saved_designs.find(uuid); in OrderedIDs()
450 if (it == m_saved_designs.end()) in OrderedIDs()
543 const auto& it = m_saved_designs.find(uuid); in GetDesign()
544 if (it == m_saved_designs.end()) in GetDesign()
578 if (m_saved_designs.count(design.UUID())) { in InsertBefore()
605 if (!m_saved_designs.count(moved_uuid)) { in MoveBefore()
634 if (saved_design_it != m_saved_designs.end()) { in Erase()
637 m_saved_designs.erase(erased_uuid); in Erase()
1108 m_saved_designs(std::make_unique<SavedDesignsManager>()) in ShipDesignManager()
1195 auto retval = m_saved_designs.get(); in SavedDesigns()
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